Loading...
Loading...
Found 133 Skills
Implements zero-downtime deployments on GKE using rolling updates, blue-green strategies, and health checks. Use when deploying new versions, rolling back failed deployments, configuring Spring Boot health probes (liveness/readiness), managing rollout status, or implementing progressive rollout patterns. Includes automated health verification and rollback procedures.
Use when implementing draft/publish workflows, version history, content rollback, or audit trails. Covers versioning strategies, snapshot storage, diff generation, and version comparison APIs for headless CMS.
Use when you already have a components map and multiple module pages, and now need to converge business modules (products <= 6), fix the entry points for operation, troubleshooting and rollback (ops), and implement DoD access control and incremental Discover (Delta Discover, stale expiration detection) to ensure the knowledge base is usable and maintainable.
Publishing, upgrading, and deploying Sui Move packages. Use this skill when the user needs to publish a package, upgrade a published package, deploy to multiple networks, serialize transactions for multisig signing, run a local Sui network (localnet), prepare for Mainnet launch, monitor production deployments, or debug dry run failures. Also use when the user asks about sui client publish, sui client upgrade, UpgradeCap, upgrade policies, Published.toml, --serialize-output, localnet, mainnet launch checklist, gas estimation, multisig publishing, production monitoring, rollback, incident response, devInspectTransactionBlock, or --dry-run.
Error handling patterns for ERPNext Document Controllers. Use when implementing try/except, validation errors, permission errors, and transaction management. Covers rollback patterns, error logging, and user feedback. V14/V15/V16 compatible. Triggers: controller error, try except catch, ValidationError, PermissionError, rollback, error handling.
Standardize requirement/feature changes in an existing codebase (especially Chrome extensions) by turning "改需求/需求变更/调整交互/改功能/重构流程" into a repeatable loop: clarify acceptance criteria, confirm current behavior from code, assess impact/risk, design the new logic, implement with small diffs, run a fixed regression checklist, and update docs/decision log. Use when the user feels the change process is chaotic, when edits tend to sprawl across files, or when changes touch manifest/service worker/OAuth/storage/UI and need reliable verification + rollback planning.
Phase-gated git commit workflow with validation, staging, and CLAUDE.md compliance enforcement. Use when creating commits, staging changes, or when PR workflows need standardized commits. Triggers: "commit changes", "save work", "create commit", or internal skill invocation from PR workflows. Do NOT use for merge commits, rebases, amends, cherry-picks, or emergency rollbacks requiring raw git speed.
Detect new or modified skills in .agents/skills/ by comparing git hashes against ai-skills, snapshot for rollback, review, publish to ai-skills, install locally, and cherry-pick lockfile to TARGET. Replaces /elevate-skill.
Plan a migration onto MotherDuck. Use when moving from Snowflake, Redshift, PostgreSQL, dbt-heavy stacks, or lakehouse tooling and the key decisions are target pattern, cutover slices, validation, rollback, and native-versus-DuckLake posture.
Deploys and manages services on GuaraCloud — creating projects and services, triggering deployments, rollbacks, scaling, custom domains, and environment variables. Use when the user wants to deploy an app, manage services, configure domains, set env vars, or scale.
Automate deployments across environments using Helm, Terraform, and ArgoCD. Implement blue-green deployments, canary releases, and rollback strategies.
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.