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Found 70 Skills
JSON and binary serialization patterns for .NET applications, including System.Text.Json source generators, Protocol Buffers, MessagePack, and AOT-compatible best practices. Use when configuring JSON serialization, choosing between formats, implementing Protocol Buffers for high-performance scenarios, or working with Native AOT.
This skill should be used when the user asks to "create custom DSPy module", "design a DSPy module", "extend dspy.Module", "build reusable DSPy component", mentions "custom module patterns", "module serialization", "stateful modules", "module testing", or needs to design production-quality custom DSPy modules with proper architecture, state management, and testing.
Ruby and Rails best practices for services, testing, and architecture. Use when: - Writing or reviewing Ruby/Rails code - Designing service objects or organizing business logic - Setting up RSpec tests with FactoryBot - Building APIs with JSON serialization - Optimizing Rails performance (N+1, caching) Keywords: Ruby, Rails, RSpec, FactoryBot, service object, strong params, N+1 query, Sidekiq, RuboCop, Thor CLI
Comprehensive skill for all Symfony framework components. Covers HTTP handling, dependency injection, forms, validation, caching, messaging, console commands, event dispatching, workflows, serialization, testing, filesystem operations, configuration, and utility components. Use when working with any Symfony component.
This skill should be used when the user asks to "validate data with pydantic", "create a pydantic model", "use pydantic best practices", "write pydantic validators", or needs guidance on pydantic v2 patterns, serialization, configuration, or performance optimization.
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
When the user wants to optimize pharmaceutical supply chains, manage cold chain logistics, ensure regulatory compliance, or implement serialization. Also use when the user mentions "pharma supply chain," "GMP compliance," "cold chain," "drug serialization," "clinical trials logistics," "pharmaceutical distribution," "good distribution practices," "GDP," "drug safety," or "pharmaceutical quality." For general healthcare, see hospital-logistics. For clinical trials specifically, see clinical-trial-logistics.
Work with the Upstash Redis TypeScript/JavaScript SDK for serverless Redis operations. Use for caching, session storage, rate limiting, leaderboards, full-text search (querying, filtering, aggregating) with Upstash Redis Search (different from regular FT.SEARCH), and all Redis data structures. Supports automatic serialization/deserialization of JavaScript types. Upstash Redis Search also available via @upstash/search-redis and @upstash/search-ioredis adapters for TCP clients.
Pydantic models and validation. Use when: (1) Defining schemas, (2) Validating input/output, (3) Generating JSON schema.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.