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Found 103 Skills
AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C/C++ code to find buffer overflows and use-after-free bugs.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Guides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:native_toolchain_c). Use when a user asks to: 'setup native assets', 'compile C/C++ source code', 'bundle dynamic libraries', 'build native C code', 'link native assets', 'implement build.dart or link.dart hooks', or 'integrate C/C++ interop in Dart/Flutter'. Helps agents avoid manual toolchain orchestration and configures secure hash-validated binary downloads or advanced linker tree-shaking with package:record_use mapping.
C++ and Rust memory model skill for concurrent programming. Use when understanding memory ordering, writing lock-free data structures, using std::atomic or Rust atomics, diagnosing data races, or selecting the correct memory order for atomic operations. Activates on queries about memory ordering, acquire-release, seq_cst, relaxed atomics, happens-before, memory barriers, std::atomic, or Rust atomic ordering.
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
Run Flawfinder SAST scans on C/C++ code. Detects buffer overflows, format string vulnerabilities, race conditions, and other memory safety issues.
Profile-guided optimisation skill for C/C++ with GCC and Clang. Use when squeezing maximum runtime performance after standard optimisation plateaus, implementing two-stage PGO builds, collecting profile data, or applying BOLT for post-link optimisation. Activates on queries about PGO, profile-guided optimization, fprofile-generate, fprofile-use, instrumented builds, or BOLT.
Include What You Use (IWYU) skill for optimizing C/C++ header includes. Use when reducing compilation cascades, interpreting IWYU reports, applying mapping files, deciding between forward declarations and full includes, or integrating IWYU with CMake. Activates on queries about IWYU, include-what-you-use, header bloat, reducing includes, forward declarations, compilation cascade, or slow C++ compilation from headers.
Points to Michał Zalewski’s (lcamtuf) canonical American Fuzzy Lop (AFL) documentation at lcamtuf.coredump.cx/afl—coverage-guided fuzzing concepts, afl-fuzz usage, and historical technical notes for C/C++ targets. Use when the user cites AFL classic, lcamtuf’s AFL page, or needs the original upstream reference—not as a substitute for current AFL++ docs or authorized fuzzing policy.
Use this skill when working with audio, sound, music, UAudioComponent, PlaySoundAtLocation, SoundCue, MetaSound, attenuation, submix, concurrency, SFX, or spatial audio in Unreal Engine. See references/audio-setup-patterns.md for music system and ambient soundscape architectures. For VFX audio synchronization, see ue-niagara-effects.
CPU cache optimization skill for C/C++ and Rust. Use when diagnosing cache misses, improving data layout for cache efficiency, using perf stat cache counters, understanding false sharing, prefetching, or structuring AoS vs SoA data layouts. Activates on queries about cache misses, cache lines, false sharing, perf cache counters, data layout optimization, prefetch, AoS vs SoA, or L1/L2/L3 cache performance.