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Found 141 Skills
Implement and configure the Syncfusion TrackBarEx control in Windows Forms applications. Use this skill when you need to create interactive value sliders, customize button and slider appearance, manage value ranges, set orientation, and handle scroll events in WinForms projects.
Review the C#/.NET code for design pattern implementation and suggest improvements.
Master C#/.NET backend development patterns for building robust APIs, MCP servers, and enterprise applications. Covers async/await, dependency injection, Entity Framework Core, Dapper, configuration, caching, and testing with xUnit. Use when developing .NET backends, reviewing C# code, or designing API architectures.
Create, edit, and convert Markdown documents (.md) using Syncfusion Markdown. Supports two modes — generate C# code for the user's project or execute a task via CSX script. Use when the user mentions markdown, .md files, markdown generation, Syncfusion Markdown.
Create, edit, and convert Excel workbooks (.xlsx/.xls) using Syncfusion XlsIO. Supports two modes — generate C# code for the user's project, or execute a temporary CSX script. Use when the user mentions Excel, xlsx, workbook, template markers, Syncfusion XlsIO, or PDF conversion.
Automate mouse clicks with customizable intervals, hotkeys, and macros using OP Auto Clicker for Windows
Guidelines for .NET backend development with C#, ASP.NET Core, and Entity Framework Core
Expert in Unity and C# game development with performance optimization patterns
Use this skill for Windows Forms Application needing Excel-like UI using the Syncfusion Spreadsheet Component. Trigger for creating, viewing, editing Excel (.xlsx, .xls) files; using formulas, filtering, sorting, or cell formatting. Also trigger when users reference spreadsheet files ("open xlsx", "load Excel file", "add Syncfusion spreadsheet"). Do NOT trigger for standalone file processing without UI components.
UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices