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Found 71 Skills
Build, debug, and deploy Google Agent Development Kit (ADK) applications in Go using the exact adk-go v0.6.0 APIs and patterns. Use when a task involves ADK Go agent architecture, llmagent configuration, tools/toolsets, sessions/state, memory/artifacts, workflow agents, A2A/REST/web serving, telemetry/plugins, or migration/troubleshooting for google.golang.org/adk@v0.6.0.
Go programming language. Covers goroutines, channels, interfaces, error handling, and modules. Use for building concurrent, high-performance backend services. USE WHEN: user mentions "go", "golang", "goroutines", "channels", asks about "concurrency", "select statement", "interfaces", "error handling", "go modules" DO NOT USE FOR: Gin/Fiber/Echo frameworks - use framework-specific skills DO NOT USE FOR: GORM - use ORM-specific skill DO NOT USE FOR: gRPC - use API design skills
Go (Golang) with goroutines, channels, interfaces, and idiomatic patterns. Use for .go files.
Go/Golang backend expert. PROACTIVELY use when working with Go, Gin, Echo, Fiber frameworks. Triggers: golang, go, gin, echo, fiber
Idiomatic Go patterns for errors, interfaces, concurrency, and packages. Use when: - Writing or reviewing Go code - Designing interfaces or package structure - Implementing concurrency patterns - Handling errors and context propagation - Structuring Go projects Keywords: Go, golang, error wrapping, interface design, goroutine, channel, context, package design, dependency injection, race condition
Use this skill to build, run, deploy, evaluate, and troubleshoot Go agents with Google's Agent Development Kit (`google.golang.org/adk`), including llmagent config, tools/integrations, callbacks/plugins, sessions/state/memory, workflows, streaming, MCP/A2A, and runtime/deployment patterns.
Enable developers to learn and use Chainlink Runtime Environment (CRE) quickly by referencing filtered CRE docs. Trigger when user wants onboarding, CRE workflow generation (in TypeScript or Golang or other supported languages), workflow guidance, CRE CLI and/or SDK help, runtime operations advice, or capability selection
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Review Go code for language and runtime conventions: concurrency, context usage, error handling, resource management, API stability, type semantics, and testability. Language-only atomic skill; output is a findings list.
Maintain Go repositories with high-quality standards, adhering to CI/CD, linting, and agent-friendly best practices.
Guide for adding new wsh commands to Wave Terminal. Use when implementing new CLI commands, adding command-line functionality, or extending the wsh command interface.