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Found 81 Skills
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Apply animation principles to UI motion for purposeful, polished interactions.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating animations that convey luxury, refinement, or premium brand experiences.
Orchestrates translation of motion designer video specifications into working Remotion code by coordinating specialized agents. Acts as pipeline coordinator that delegates to remotion-scaffold, remotion-animation, remotion-composition, and remotion-component-gen. Use when you have a complete VIDEO_SPEC.md and need full Remotion implementation.
Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Create performant CSS animations, transitions, and motion design
Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.