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Found 122 Skills
Use when developing custom Checkstyle checks, filters, and plugin integrations for project-specific Java code standards.
Use when creating OpenCode plugins that hook into command, file, LSP, message, permission, server, session, todo, tool, or TUI events - provides plugin structure, event API specifications, and implementation patterns for JavaScript/TypeScript event-driven modules
Write, refactor, and debug Joplin plugins for desktop/mobile using the official Joplin plugin architecture, API, and manifest rules. Use when a user asks to create a new Joplin plugin, add features to an existing plugin, build CodeMirror/editor extensions, fix plugin loading/runtime errors, prepare manifest/package output, or align implementation with official docs from laurent22/joplin and joplin/plugins.
WordPress development mastery - themes, plugins, Gutenberg blocks, and REST API
Develop high-performance C/C++ plugins for Stata using the stplugin.h SDK. Use when the user asks to create a Stata plugin, write C/C++ code for Stata, accelerate a Stata command with C, build cross-platform Stata plugins, or translate/port a Python or R package into Stata. Covers the full lifecycle: SDK setup, data flow, memory safety, .ado wrappers with preserve/merge, cross-platform compilation, performance optimization (pthreads, pre-sorted indices, XorShift RNG), debugging, and distribution via net install. Also includes a translation workflow for porting Python/R packages to Stata — wrapping existing C++ backends when available, or writing C from scratch when not.
Create new Paperclip plugins with the current alpha SDK/runtime. Use when scaffolding a plugin package, adding a new example plugin, or updating plugin authoring docs. Covers the supported worker/UI surface, route conventions, scaffold flow, and verification steps.
Use when starting a new WooCommerce extension, setting up plugin headers, checking WooCommerce availability, declaring HPOS and block checkout compatibility with FeaturesUtil, or understanding WooCommerce extension architecture. Covers Requires Plugins header, WC requires at least, WC tested up to, before_woocommerce_init, declare_compatibility for custom_order_tables and cart_checkout_blocks, plugins_loaded initialization, class_exists WooCommerce check, and Interactivity API store privacy (lock true).
Assist developers in initializing, writing, and standardizing Forguncy plugin code, supporting the development of server-side commands and front-end cell types.
Build, validate, and publish Obsidian plugins following official community submission standards. Use when developing an Obsidian plugin from scratch, reviewing existing plugin code, fixing ESLint violations from eslint-plugin-obsidianmd, preparing a plugin for community directory submission, or applying Obsidian-specific best practices (memory management, type safety, accessibility, CSS variables, vault API). Triggers on: obsidian plugin, obsidian development, obsidian-plugin, create obsidian plugin, obsidian eslint, obsidian submission, obsidian community plugin, obsidian API, plugin boilerplate, obsidian typescript, obsidian vault, obsidian settings, obsidian commands.
Plugin development for Space Engineers version 1
Guides users through configuring Tauri plugin permissions, capabilities, and security. Covers platform-specific capabilities, window-targeted permissions, using official and community plugin permissions, and writing custom plugin permissions with scopes.
Guide for creating Nushell plugins in Rust using nu_plugin and nu_protocol crates. Use when users want to build custom Nushell commands, extend Nushell with new functionality, create data transformations, or integrate external tools/APIs into Nushell. Covers project setup, command implementation, streaming data, custom values, and testing.