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Found 95 Skills
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.
Use when building Figma plugins, creating design automation tools, implementing sandbox/UI communication, or working with the Figma Plugin API for node manipulation, styles, and components.
This skill should be used when the user asks to "install proto", "configure proto", "manage tool versions", "pin versions", "set up .prototools", "install node version", "install rust version", "install python version", "proto plugins", or mentions proto commands, .prototools file, or multi-language version management.
Create custom crafting recipes for Hytale plugins including shaped, shapeless, processing, and blueprint recipes. Use when asked to "add crafting recipe", "create recipe", "make craftable item", "add smelting recipe", or "custom crafting".
Professional WordPress plugin development best practices following our project structure with composer, namespaced classes, wp-env testing, WPCS compliance, and proper plugin architecture. Use this when working on WordPress plugin code.
Guides creation of Zhin plugins with lifecycle hooks, auto-loading, and hot-reload behavior. Use when developers need plugin structure, lifecycle events, or reloading details.
Guides error handling in Zhin using the built-in error hierarchy, ErrorManager, RetryManager, and CircuitBreaker. Use when implementing resilient error handling, retry logic, or circuit breaker patterns in Zhin plugins.
Guides interactive user input collection using the Zhin Prompt class. Covers text, number, confirm, list, and pick prompts with timeout handling and Schema-based input. Use when a plugin needs to collect input from users in a conversational flow.
A comprehensive skill for developing native plugins for uni-app. Use this skill when building Android/iOS native plugins, integrating native capabilities, or publishing plugins based on official native plugin docs.
Use when working on Claude Code plugins (creating, modifying, testing, releasing, or maintaining) - provides streamlined workflows, patterns, and examples for the complete plugin lifecycle
Generate new Navigator slash commands following project conventions. Use when user says "add slash command", "create command", "new /nav command", or "add /nav:[name] command".
Build universal build-tool plugins with unplugin-starter. Use when scaffolding, building, or maintaining an unplugin (Vite, Rollup, Webpack, Nuxt, esbuild, Farm, Rspack, Astro).