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Found 246 Skills
Development workflow, debugging, and troubleshooting for Electrobun desktop applications. This skill covers debugging the main process (Bun) and webview processes, Chrome DevTools integration, console logging strategies, error handling, performance profiling, memory leak detection, build error troubleshooting, common runtime errors, development environment setup, hot reload configuration, source maps, breakpoint debugging, network inspection, WebView debugging on different platforms, native module debugging, and systematic debugging approaches. Use when encountering build failures, runtime errors, crashes, performance issues, debugging RPC communication, inspecting webview DOM, profiling CPU/memory usage, troubleshooting platform-specific issues, or setting up development workflow. Triggers include "debug", "error", "crash", "troubleshoot", "DevTools", "inspect", "breakpoint", "profiling", "performance issue", "build error", "not working", or "logging".
Valgrind profiler skill for memory error detection and cache profiling. Use when running Memcheck to find heap corruption, use-after-free, memory leaks, or uninitialised reads; or Cachegrind/Callgrind for cache simulation and function-level profiling. Activates on queries about valgrind, memcheck, heap leaks, use-after-free without sanitizers, cachegrind, callgrind, KCachegrind, or massif memory profiling.
heaptrack memory profiler skill for Linux. Use when tracking heap allocations, finding memory leaks, measuring peak heap usage, identifying allocation hotspots, or comparing allocation behaviour between runs. Activates on queries about heaptrack, heap profiling, memory allocation analysis, heaptrack_print, allocation hotspots, or memory leak detection with heaptrack.
Manages .NET project setup, build systems, and developer tooling including solution structure, MSBuild (authoring, tasks, Directory.Build), build optimization, performance patterns, profiling (dotnet-counters/trace/dump), Native AOT publishing, trimming, GC/memory tuning, CLI app architecture (System.CommandLine, Spectre.Console, Terminal.Gui), docs generation, tool management, version detection/upgrade, and solution navigation.
Audit and improve SwiftUI runtime performance. Use for slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.
Debug iOS apps and profile performance using LLDB, Memory Graph Debugger, and Instruments. Use when diagnosing crashes, memory leaks, retain cycles, main thread hangs, slow rendering, build failures, or when profiling CPU, memory, energy, and network usage.
Detect performance anti-patterns and apply optimization techniques in Go. Covers allocations, string handling, slice/map preallocation, sync.Pool, benchmarking, and profiling with pprof. Use when checking performance, finding slow code, reducing allocations, profiling, or reviewing hot paths. Trigger examples: "check performance", "find slow code", "reduce allocations", "benchmark this", "profile", "optimize Go code". Do NOT use for concurrency correctness (use go-concurrency-review) or general code style (use go-coding-standards).
Evaluates NVIDIA Cosmos Policy on LIBERO and RoboCasa simulation environments. Use when setting up cosmos-policy for robot manipulation evaluation, running headless GPU evaluations with EGL rendering, or profiling inference latency on cluster or local GPU machines.
When validating system performance under load, identifying bottlenecks through profiling, or optimizing application responsiveness. Covers load testing (k6, Locust), profiling (CPU, memory, I/O), and optimization strategies (caching, query optimization, Core Web Vitals). Use for capacity planning, regression detection, and establishing performance SLOs.
This skill should be used when profiling code, optimizing bottlenecks, benchmarking, or when "performance", "profiling", "optimization", or "--perf" are mentioned.
Automatically discover debugging and profiling skills when working with GDB, LLDB, breakpoints, profiling, stack traces, memory leaks, core dumps, or performance profiling. Activates for debugging development tasks.
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.