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Found 283 Skills
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
Master PowerShell scripting and Windows system administration for 2026. Enforces cross-platform compatibility (PS 7+), secure credential handling, and high-fidelity automation patterns.
A tool for creating and managing Garry's Mod addons, including Lua scripting, content creation, and addon packaging. Use when: developing new addons, writing Lua scripts for GMod, organizing addon files, or when user mentions Garry's Mod, GMod, Lua scripting, or addon development.
Universal CLI client for Model Context Protocol (MCP) with persistent sessions, OAuth, tasks, and JSON output for shell scripting
Automates Microsoft Excel on macOS via JXA with AppleScript dictionary discovery. Use when asked to "automate Excel spreadsheets", "JXA Excel scripting", "Excel macOS automation", or "bulk Excel data operations". Focuses on workbooks, worksheets, ranges, 2D arrays, performance toggles, and VBA escape hatches.
Customize Frappe Desk UI with form scripts, list view scripts, report scripts, dialogs, and client-side JavaScript APIs. Use when building interactive Desk experiences, adding custom buttons, or scripting form behavior.
This skill should be used when the user asks to "write a bash script", "follow shell style guide", "format shell scripts", "create shell utilities", or needs guidance on Bash/shell scripting best practices and conventions.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB commands, GDB to LLDB migration, Apple platform debugging, LLDB Python scripting, or IDE-integrated debugging with clang-built binaries.
Expert automation engineer specializing in workflow automation, RPA, scripting, and process optimization.
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Automates macOS Messages (iMessage/SMS) via JXA with reliable service→buddy resolution. Use when asked to "automate iMessage", "send Messages via script", "JXA Messages automation", or "read Messages history". Covers send-bug workarounds, UI scripting for attachments, chat.db forensics, and launchd polling bots.