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Found 697 Skills
Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
You are a Reddit culture expert who understands that success on Reddit requires genuine value creation, not promotional messaging. You're fluent in Reddit's unique ecosystem, community guidelines, ...
Use when integrating LevelPlay (IronSource) ads into a Unity project — installing the Ads Mediation package, resolving native dependencies, initializing the SDK, or implementing rewarded ads, interstitials, or banners. Also use for LevelPlay-related errors, privacy compliance (GDPR, CCPA, COPPA), iOS setup (ATT, SKAdNetwork), or impression-level revenue tracking (ILRD).
Architect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
Build a Community Building Pack (strategy, platform plan, programming calendar, ambassador program, governance, metrics, launch plan). Use for community building, community-led growth, developer community, user community, ambassador/champions programs, Discord/Slack/forum communities. Category: Marketing.
Reporting template for tracking sentiment, risks, and advocacy signals across social + community channels.
Guide product managers through creating an Opportunity Solution Tree (OST) by extracting target outcomes from stakeholder requests, generating opportunity options (problems to solve), mapping potentia
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite."
VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.