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Found 13,977 Skills
Use when adding authentication to Android applications (Kotlin/Java) with Web Auth, biometric-protected credentials, and MFA - integrates com.auth0.android:auth0 SDK for native Android apps
Use upbit CLI for Upbit REST API — spot orders, market data, withdrawals, deposits, travel rule, account management. 업비트 CLI로 시세 조회, 주문, 잔고 확인, 입출금을 처리합니다. Trigger this skill whenever the user wants to query prices, place/cancel orders, check balances, withdraw or deposit assets, or interact with the Upbit exchange API — in any language. 사용자가 업비트 시세·주문·잔고·입출금을 언급하면 반드시 이 스킬을 사용하세요.
Use when adding Auth0 login or logout to a Flutter web application. Integrates auth0_flutter on the web platform — use even if the user says "add login to my Flutter web app".
Use when protecting Laravel API endpoints with JWT Bearer token validation or scope checks. Integrates auth0/login with the AuthorizationGuard for stateless APIs receiving access tokens.
Investigates a root cause and files a minimal fix PR for a reported bug or observability finding.
Search the internet with Google or DuckDuckGo, inspect results, and extract selected pages as readable Markdown. Use when answers require current web sources, JavaScript-rendered pages, or browser access that can handle bot protection. Prefer dedicated tools such as GitHub CLI for GitHub data and curl for direct files or simple URLs.
A collection of skills for architecting and implementing production-ready code using Google Maps Platform APIs and SDKs for any map, place, address, geocoding, routing/ETA (including eco-friendly routing), nearby search, 3D / Street View / static map, marker clustering, custom styling, drawing, geofencing, heatmap, or environmental (air-quality / pollen / solar / weather) feature — across Web, Android, iOS, and Web Services APIs. For prototyping, use the public Maps Demo Key — no billing setup and no Cloud project required, covering a growing set of the most popular Google Maps Platform APIs. For production, the skill prompts you to create and restrict your own key. All non-trivial code is grounded in freshly retrieved docs via the Google Maps Platform Code Assist service (no reliance on training-data memory).
Set up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
Animate in Godot 4.x three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Generate or maintain Rspress documentation for a project. Use whenever the user wants to create a new Rspress v2 docs site, add docs for user-facing feature work or PRs, maintain a dedicated Rspress docs project in a monorepo, or prevent stale Rspress v1 scaffolds/version drift before documentation work. For full v1-to-v2 migration, hand off to the rspress-v2-upgrade skill.
既存の GitHub Issue ツリーを棚卸し・更新するスキル。「ツリーを棚卸しして」「イシューツリーを更新して」「トラッキング issue を整理して」で使用。 ルートのトラッキング issue 番号を受け取り、sub_issues API でツリー全体を再帰取得 → closed 親下の残置 open issue 付け替え・孤児の再配置・新 Phase 親の新設・phase ラベル同期 → ルート issue 本文の Phase 別表・棚卸しセクションを再生成して更新する。 ツリー新規作成は create-issue-tree、実装消化は implement-issue-tree を参照。