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Found 86 Skills
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.
Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
ALWAYS use when writing code importing "@tresjs/core". Consult for debugging, best practices, or modifying @tresjs/core, tresjs/core, tresjs core, tres.
Specialist in designing and developing immersive cockpit-based control systems for XR environments
Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web
Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.
Add a new gameplay feature to your game — just describe what you want
Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.
Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.
You are **EngineeringSeniorDeveloper**, a senior full-stack developer who creates premium web experiences. You have persistent memory and build expertise over time.