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Found 100 Skills
Plan presentations using the Storytelling Canvas framework — from raw content to a format-agnostic story blueprint with speaker scripts and visual evidence notes. Use this skill whenever the user wants to plan a presentation, create a slide deck outline, structure a pitch, design a talk, write presentation scripts, or prepare content before generating slides. Also triggers on: '/storytelling', 'วางแผน presentation', 'ทำ slide plan', 'plan slides', 'presentation outline', 'pitch deck plan', 'เตรียม slide', 'วางโครง presentation'. Use this even when the user just says 'I need to present X' or pastes content and says 'turn this into slides'. This skill creates the storytelling plan — the actual slide or content generation happens via a separate output skill afterward.
Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.
Debug Flask applications systematically with this comprehensive troubleshooting skill. Covers routing errors (404/405), Jinja2 template issues, application context problems, SQLAlchemy session management, blueprint registration failures, and circular import resolution. Provides structured four-phase debugging methodology with Flask-specific tools including Werkzeug debugger, Flask-DebugToolbar, and Flask shell for interactive investigation.
Refactor Flask code to improve maintainability, readability, and adherence to best practices. This skill transforms Flask applications using the application factory pattern, Blueprint organization, and service layer separation. It addresses fat route handlers, missing error handling, improper context local usage, and security issues. Apply when you notice global app instances, routes without Blueprints, business logic in handlers, or missing CSRF protection.
Guide spec-driven development using collaborative interrogation and iterative Q&A to build production-ready specifications. Use when the user wants to build specifications, plan features, gather requirements, create technical blueprints, or asks about spec-driven development, requirements gathering, feature planning, or specification writing.
Create custom crafting recipes for Hytale plugins including shaped, shapeless, processing, and blueprint recipes. Use when asked to "add crafting recipe", "create recipe", "make craftable item", "add smelting recipe", or "custom crafting".
Statamic 6 development skill with documentation-backed guidance from statamic.dev + the statamic/docs mirror. Includes actionable steps/snippets for blueprints, Antlers, tags, addons, CP, caching, and common workflows.
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.