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Found 154 Skills
Atlassian Template and Files Creator/Modifier expert for creating, modifying, and managing Jira and Confluence templates, blueprints, custom layouts, reusable components, and standardized content structures. Use for building org-wide templates, custom blueprints, page layouts, and automated content generation.
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
Create structural blueprints for blog posts before writing. Analyzes topic briefs, selects structure templates, generates outlines with word counts and section summaries. Use when planning a new post, brainstorming structure, or deciding scope before drafting. Use for "outline", "plan post", "structure this topic", "how should I organize". Do NOT use for writing actual post content, editing existing posts, or SEO keyword planning.
Operate Ryvn infrastructure: manage organizations, provision environments, deploy services and installations, configure blueprints, manage release channels and promotion pipelines, set up connections and variable groups, view logs, approve tasks, and handle preview deployments. Use this skill whenever the user mentions Ryvn, environments, services, installations, blueprints, deployments, infrastructure, provisioning, Kubernetes, cloud, GCP, service installations, release channels, or promotion pipelines, even if they don't say "Ryvn" explicitly.
Work with the DatoCMS CLI tool (datocms) for command-line migrations, schema type generation, direct one-off CMA calls, typed one-off TypeScript CMA scripts, environment operations, deployment workflows, and multi-project profile syncing. Use when users ask for datocms CLI commands or scripts such as migrations:new, migrations:run, schema:generate, cma:call, cma:docs, cma:script (for ad-hoc typed TypeScript scripts with ambient client/Schema globals), migration scaffolding for models/fields/blocks, CLI setup with datocms.config.json and profiles, OAuth authentication (login, logout, whoami), discovering accessible projects (projects:list), project linking (link, unlink), environment commands (list/fork/promote/rename/destroy), maintenance-mode toggling, CI/CD migration pipelines, blueprint/client project sync, imports from WordPress or Contentful (including assets/content), and CLI plugin management (plugins:install, plugins:add, plugins:available, plugins:link for local plugin development, plugins:remove, plugins:update, plugins:reset, plugins:inspect).
Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
Create custom crafting recipes for Hytale plugins including shaped, shapeless, processing, and blueprint recipes. Use when asked to "add crafting recipe", "create recipe", "make craftable item", "add smelting recipe", or "custom crafting".
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.