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Found 138 Skills
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Use when creating animations that feel warm, welcoming, and make users feel comfortable engaging.
Use when implementing Disney's 12 animation principles with any animation tool or framework
Use when users don't notice feedback, miss state changes, or can't tell if their action worked
Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.
Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.
Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
Apply animation principles to UI motion for purposeful, polished interactions.
This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
Use when animation causes user confusion, delays task completion, or creates frustration
Use when creating mouse hover effects - button highlights, card lifts, link underlines, image zooms, or any pointer-triggered animation.