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Found 87 Skills
MSVC cl.exe and clang-cl skill for Windows C/C++ projects. Use when configuring Visual Studio builds, MSBuild, or clang-cl as a drop-in MSVC replacement. Covers translating GCC/Clang flags to MSVC equivalents, runtime library selection, Windows SDK setup, and diagnosing MSVC-specific errors. Activates on queries about cl.exe, clang-cl, /O flags, /MT vs /MD, PDB files, Windows ABI, or MSVC project settings.
Points to Michał Zalewski’s (lcamtuf) canonical American Fuzzy Lop (AFL) documentation at lcamtuf.coredump.cx/afl—coverage-guided fuzzing concepts, afl-fuzz usage, and historical technical notes for C/C++ targets. Use when the user cites AFL classic, lcamtuf’s AFL page, or needs the original upstream reference—not as a substitute for current AFL++ docs or authorized fuzzing policy.
Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.
Use this skill when working with UMG, UI, widget, UserWidget, Slate, HUD, BindWidget, Common UI, menu, or UMG binding in Unreal Engine. See references/widget-types.md for widget type reference and references/common-ui-setup.md for Common UI plugin setup. For Slate in editor tools, see ue-editor-tools. For input mode management, see ue-input-system.
Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects
Performs comprehensive C/C++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C/C++ applications, reviewing daemons or services for memory safety, or hunting integer overflow / use-after-free / race conditions in userspace code.
Bytecode interpreter and JIT compiler skill for implementing language runtimes in C/C++. Use when designing bytecode dispatch loops (switch, computed goto, threaded code), implementing stack-based or register-based VMs, adding a simple JIT using mmap/mprotect, or understanding performance trade-offs in interpreter design. Activates on queries about bytecode VMs, dispatch loops, computed goto, JIT compilation basics, tracing JITs, or implementing a scripting language runtime.
GCC compiler skill for C/C++ projects. Use when selecting optimization levels, warning flags, debug builds, LTO, sanitizer instrumentation, or diagnosing compilation errors with GCC. Covers flag selection for debug vs release, ABI concerns, preprocessor macros, profile-guided optimization, and integration with build systems. Activates on queries about gcc flags, compilation errors, performance tuning, warning suppression, or cross-standard compilation.
GNU Make skill for C/C++ build systems. Use when writing or debugging Makefiles, understanding pattern rules and automatic dependency generation, managing CFLAGS/LDFLAGS, converting ad-hoc compile commands into maintainable Makefiles, or diagnosing incremental build issues. Activates on queries about Makefiles, make targets, pattern rules, phony targets, dependency tracking, recursive make, or make errors.
Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.
Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.
OpenHarmony Distributed Soft Bus Code Security Review Expert - Comprehensive inspection of C/C++ code against secure coding standards and logging specifications. Covers over 40 security rules, including key areas such as pointer safety, memory management, lock management, and sensitive information protection. Provides cross-file call analysis and control flow analysis, generating detailed code review reports. Only triggered when user input contains "软总线安全卫士" (Soft Bus Security Guard). ⚠️ Important: This skill is a read-only review tool and does not modify source files.