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Found 103 Skills
Develop high-performance C/C++ plugins for Stata using the stplugin.h SDK. Use when the user asks to create a Stata plugin, write C/C++ code for Stata, accelerate a Stata command with C, build cross-platform Stata plugins, or translate/port a Python or R package into Stata. Covers the full lifecycle: SDK setup, data flow, memory safety, .ado wrappers with preserve/merge, cross-platform compilation, performance optimization (pthreads, pre-sorted indices, XorShift RNG), debugging, and distribution via net install. Also includes a translation workflow for porting Python/R packages to Stata — wrapping existing C++ backends when available, or writing C from scratch when not.
Coverage-guided fuzzer built into LLVM for C/C++ projects. Use for fuzzing C/C++ code that can be compiled with Clang.
Use when reviewing OpenHarmony C++ system service code for security vulnerabilities, particularly IPC handlers, multithreaded components, or code handling sensitive user data
Guidance for creating standalone CLI tools that perform neural network inference by extracting PyTorch model weights and reimplementing inference in C/C++. This skill applies when tasks involve converting PyTorch models to standalone executables, extracting model weights to portable formats (JSON), implementing neural network forward passes in C/C++, or creating CLI tools that load images and run inference without Python dependencies.
C/C++/CAPL best practices for automotive embedded systems. This skill should be used when writing, reviewing, or refactoring embedded C/C++ code or CAPL scripts targeting automotive ECUs, following MISRA, AUTOSAR, ISO 26262, and ISO 21434 guidelines. Triggers on tasks involving embedded firmware, CAN/CAN FD/LIN/Ethernet communication, TCP/UDP/DoIP/SOME-IP protocols, RTOS programming, safety-critical code, cybersecurity, diagnostics (UDS), CAPL test automation, or calibration toolchain integration.
OpenHarmony Distributed Soft Bus Code Security Review Expert - Comprehensive inspection of C/C++ code against secure coding standards and logging specifications. Covers over 40 security rules, including key areas such as pointer safety, memory management, lock management, and sensitive information protection. Provides cross-file call analysis and control flow analysis, generating detailed code review reports. Only triggered when user input contains "软总线安全卫士" (Soft Bus Security Guard). ⚠️ Important: This skill is a read-only review tool and does not modify source files.
GDB debugger skill for C/C++ programs. Use when starting a GDB session, setting breakpoints, stepping through code, inspecting variables, debugging crashes, using reverse debugging (record/replay), remote debugging with gdbserver, or loading core dumps. Activates on queries about GDB commands, segfaults, hangs, watchpoints, conditional breakpoints, pretty-printers, Python GDB scripting, or multi-threaded debugging.
Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.
Use when reviewing or scoring AI-generated business/application code quality in any language, especially when a numeric score, risk level, or must-fix checklist is requested, or when C++ code must comply with OpenHarmony C++ and security standards
Write C++ code following Sean Parent's "No Raw Loops" philosophy. Emphasizes algorithm-based thinking, composition over iteration, and treating code as mathematical reasoning. Use when refactoring or writing new C++ to maximize clarity and correctness.
GNU Make skill for C/C++ build systems. Use when writing or debugging Makefiles, understanding pattern rules and automatic dependency generation, managing CFLAGS/LDFLAGS, converting ad-hoc compile commands into maintainable Makefiles, or diagnosing incremental build issues. Activates on queries about Makefiles, make targets, pattern rules, phony targets, dependency tracking, recursive make, or make errors.
WebAssembly with Emscripten skill for C/C++ to WASM compilation. Use when compiling C/C++ to WebAssembly with emcc, configuring EXPORTED_FUNCTIONS, understanding the WASM memory model, using Asyncify for async C code, debugging .wasm with browser devtools or wasm-opt, or targeting WASI vs browser environments. Activates on queries about Emscripten, emcc, WebAssembly from C/C++, WASM memory model, Asyncify, EXPORTED_FUNCTIONS, WASI, or wasm-opt.