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Found 105 Skills
Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.
Build, refactor, review, and debug native Apple-platform software in Swift. Use when working on `.swift` files, SwiftUI views, Observation-based state, `@Bindable` and binding flow, SwiftData-backed UI, scenes and windows, search/navigation structures, UIKit/AppKit interop, Liquid Glass adoption, macOS-native UX, or SwiftUI performance/accessibility. Trigger on requests to create or polish iOS, iPadOS, macOS, or visionOS features; clean up SwiftUI view structure; diagnose jank or invalidation storms; review app quality; or make a feature feel like a good Apple-platform citizen.
Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment. Handles state management, animations, testing, and performance optimization for mobile, web, desktop, and embedded platforms. Use PROACTIVELY for Flutter architecture, UI implementation, or cross-platform features.
A comprehensive skill for integrating and using uView UI with UniApp projects. This skill focuses on UniApp-specific integration, configuration, and platform-specific considerations when using uView UI in UniApp applications. Use this skill whenever the user needs to integrate uView UI into UniApp projects, configure UniApp-specific settings, or handle platform differences.
Build responsive Flutter apps with a reusable `TwoPane` widget and an `InputOutputPreview` component for side-by-side code and preview display on both mobile and desktop.
Expert guidance for Windows, PowerShell, WSL interop, and cross-platform development
React Native Reanimated 4.x best practices, 60fps animation patterns, bug fixing, and code enhancement for Android and iOS. Use when writing, reviewing, fixing, or optimizing Reanimated animation code, gesture-driven interactions, worklets, layout animations, or shared element transitions. Triggers on tasks involving react-native-reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, Gesture.Pan, layout animations, worklet debugging, animation performance optimization, or troubleshooting janky animations. Also use when the user wants to fix animation bugs, enhance animation smoothness, review gesture code, or achieve 60fps on both Android and iOS. Also triggers when the user asks to review, audit, check, or upgrade their Reanimated code to best practices, or asks "is my animation code good", "check my reanimated code", "update to best practices", "review my animations", or similar requests.
Guides the agent through upgrading a Capacitor app from v7 to v8. Use when the project is on Capacitor 7 and needs the v8 migration path. Do not use for other major versions, plugin-only upgrades, or non-Capacitor apps.
Apply when building or debugging a VTEX IO session transform app (vtex.session integration). Covers namespace ownership, input-vs-output fields, transform ordering (DAG), public-as-input vs private-as-read model, cross-namespace propagation, configuration.json contracts, caching inside transforms, and frontend session consumption. Use when designing session-derived state for B2B, pricing, regionalization, or custom storefront context.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.
Check whether a RevenueCat user currently has access to a paid feature via entitlements. Use when the user asks to gate a feature behind premium, check if the user has a pro subscription, read customerInfo active entitlements, show or hide a feature based on subscription status, react to entitlement changes, or 'is the user subscribed' on iOS, Android, Kotlin Multiplatform, Flutter, or React Native.
Airbnb-DLS-aligned design system engineering for Expo / React Native apps targeting both web and native iOS, built on Unistyles v3, Reanimated, Skia, and FlashList. Use whenever building, reviewing, or refactoring shared UI — design tokens, theming, variant-driven component APIs, typography, spacing, cross-platform web/iOS parity, native-feel performance, or complex surfaces like calendars and drawing canvases (examples use a clinic app). Covers token architecture, theming, component API contracts (variants over style props), web/iOS parity (Unistyles `_web` hover/focus/cursor, Platform splits, one shared theme), the Unistyles styling engine, and governance. Trigger even when the user does not say "design system" but is creating or changing reusable React Native components, tokens, theme code, or making a component behave natively on both web and iOS. Teaches how to BUILD the design system; pair with expo-react-native-coder for features and expo-ios-hig for iOS native-feel decisions.