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Found 697 Skills
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
Traffic-First opportunity discovery. KILL funnel filters ideas by traffic channel, demand, competition, revenue, interest, MVP-ability. Outputs one idea + one channel recommendation.
Unity Editor REST API. BATCH-FIRST: Use *_batch for 2+ objects.
Build grassroots political campaign strategies integrating music promotion, community networking, and multi-platform outreach. Use when creating independent MP campaigns, community advocacy campaigns, or grassroots political movements requiring music-driven promotion and social media automation.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
Implement Louvain community detection to discover densely connected groups in networks. Use this skill when the user needs to find communities or clusters in social/organizational networks, segment customers by interaction patterns, or analyze network modular structure — even if they say 'find groups in this network', 'community detection', or 'network clustering'.
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.
Processes for routing community insights/actions and communicating outcomes back to members.
Full-pipeline iOS App Store opportunity research. Discovers underserved niches, analyzes competitor gaps, estimates revenue, produces scored top-3 opportunity reports, and writes MVP PRDs — all through browser and web research. Use when the user wants to find profitable iOS app ideas, research App Store charts, analyze competitor apps (ratings, reviews, revenue, gaps), generate opportunity reports, or write MVP PRDs. Triggers on "find app opportunities", "app store research", "what app should I build", "research this app category", "find a gap in the app store", "ios app ideas".
Use when interacting with Unity CLI from the terminal — install, upgrade or uninstall editors, create, list or open projects, manage modules, manage licenses, check auth status, read logs, browse Unity releases, build/test projects, configure the Unity MCP server for AI agents, or run any other Unity CLI operation. For a guided idea-to-running-project flow for a brand-new game, use the new-unity-project skill instead.