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Found 619 Skills
Neta API community skill — browse interactive feeds, view collection details, like and interact with content, and browse content by tags and characters in a community context. Use this skill when the user wants to “see what people are making”, “scroll the feed”, or “interact with works”. Do not use it for taxonomy/keyword‑level research (handled by neta-suggest) or for generating images/videos/songs (handled by neta-creative).
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Implement Louvain community detection to discover densely connected groups in networks. Use this skill when the user needs to find communities or clusters in social/organizational networks, segment customers by interaction patterns, or analyze network modular structure — even if they say 'find groups in this network', 'community detection', or 'network clustering'.
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.
unity-cli 共通ルール。全スキルの前提条件。
Unity Editor REST API. BATCH-FIRST: Use *_batch for 2+ objects.
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Эксперт по community-маркетингу. Используй для построения сообществ, engagement стратегий, community-led growth и модерации.
Find relevant Reddit, HN, and ProductHunt threads and draft value-first community responses with launch checklist. Use when user says "find communities", "draft outreach", "Reddit promotion", "ProductHunt launch", or "community marketing". Do NOT use for social media posts (use /content-gen) or video scripts (use /video-promo).
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.
Use when managing Xiaohongshu community, engaging with followers, building loyal audience relationships, or fostering brand advocacy through consistent interaction and support