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Found 13,980 Skills
Implement identity and access management. Use when designing authentication, authorization, or user management. Covers OAuth2, OIDC, and RBAC.
Apply layered security architecture. Use when designing security controls, hardening systems, or reviewing security posture. Covers multiple security layers.
Apply cloud-native architecture patterns. Use when designing for scalability, resilience, or cloud deployment. Covers microservices, containers, and distributed systems.
Adversarial security audit playbook for Plutus V3 Aiken DEX contracts (threat model, invariants, findings, tests, tx repro shapes).
Use when capturing screenshots, automating browser interactions, or scraping web content. Covers Playwright Python API for page navigation, screenshots, element selection, form filling, and waiting strategies.
Integrate Siri voice interactions, Shortcuts, and intelligent suggestions into iOS/watchOS apps using Apple's SiriKit framework. Use when implementing Intents extensions, custom intents, Siri Shortcuts, voice phrase handling, intent resolution/confirmation/handling, IntentsUI for custom Siri interfaces, donating shortcuts, or App Intents migration. Covers system intent domains (messaging, payments, ride booking, workouts, media) and custom intent definition.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
ASP.NET Core 整合測試的專門技能。當需要測試 Web API 端點、HTTP 請求/回應、中介軟體、依賴注入時使用。涵蓋 WebApplicationFactory、TestServer、HttpClient 測試、記憶體資料庫配置等。 Keywords: integration testing, 整合測試, web api testing, WebApplicationFactory, TestServer, HttpClient testing, controller testing, endpoint testing, 端點測試, RESTful API testing, Microsoft.AspNetCore.Mvc.Testing, CreateClient, ConfigureWebHost, AwesomeAssertions.Web, Be200Ok, Be404NotFound, middleware testing, 中介軟體測試, dependency injection testing