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Found 863 Skills
Chuyển/lộ ảnh qua mask hữu cơ dạng vòng loang mực (ink-splatter/blob, `mask-image` radial-gradient động theo scroll progress) hoặc pin split-screen sticky (ảnh cố định bên trái, text cuộn bên phải, đổi ảnh qua mask khi panel active đổi). Bản gốc nguyên văn (Ink Transition, Pinned Split-Screen…) ở repo Rheinmir/uiux-asset; assets/ là bản vanilla CSS mask nhẹ, không WebGL. Gọi khi user nói "mask reveal", "ink transition", "chuyển ảnh qua mask", "split-screen sticky pin", "blob reveal effect", "vết mực loang", "pin ảnh cố định cuộn chữ", hoặc /mask-reveal-transition. KHÁC `skills/scroll-effects` (reveal đơn giản opacity/translate, KHÔNG có mask hình dạng) và `skills/blur` (shader WebGL nặng GPU cho chuyển ảnh toàn màn hình — đây là CSS `mask-image` nhẹ, không cần Three.js/canvas).
Generate API documentation from source code with JSDoc and OpenAPI support
Build any of 16 premium motion effects from scratch in your own brand, as one 8-second looping HTML file with window.seek(seconds) so it exports frame-exact to MP4 or GIF. Interfaces (button to player, search to results, card to workspace, tabs to panels), data (chart morph, dashboard zoom, spring stack, magnetic dock), type (masked type, elastic type, text to layout, image reveal) and systems (perspective shift, glass focus, flowing paths, particle logo). Use when someone says "build the chart morph", "make a button that turns into a video player", "animate my logo with particles", "motion effect", "UI animation", "product animation", "animated dashboard", "kinetic type" or names any of the 16 effects.
Routes to the right tool/library choices based on project type (web, JS CLI, JS library, Rust). Load when starting a new project or selecting dependencies.
Use when calling the CloudCannon API from code — constructing a client, finding a site or organisation UUID, reading or writing files on a hosted site programmatically, triggering and inspecting builds, or reaching a CloudCannon endpoint the CLI has no command for (DAMs, backups, sync history, site scans, screenshots, provider connections, copying or deleting a site).
Vẽ dần nét SVG (stroke-draw) theo cuộn trang hoặc khi vào viewport — đo `path.getTotalLength()`, set `stroke-dasharray`/`stroke-dashoffset`, animate dashoffset từ length về 0. Gọi khi user nói "vẽ svg khi cuộn", "svg stroke draw", "logo vẽ dần", "path animation reveal", "stroke-dashoffset", hoặc /svg-stroke-reveal. KHÁC `skills/scroll-effects` (7 hiệu ứng cuộn chung — reveal/stagger/highlight/nav/top/toc/parallax, KHÔNG có stroke-draw) — skill này chuyên biệt cho SVG `<path>` có NÉT VẼ (logo, chữ ký, biểu đồ đường, hành trình).
Draws any object as a flat character with two capsule eyes, then animates its whole body so it glances, blinks, breathes, follows the pointer and falls asleep.
Component timeline dọc (mốc theo ngày, cuộn-hiện dần bằng IntersectionObserver, tự chuyển layout mobile→desktop ở 768px) cho trang changelog/lịch sử/roadmap/writing-archive. Gọi khi user nói "làm timeline", "dòng thời gian", "lịch sử phiên bản dạng timeline", "changelog timeline", "roadmap timeline", hoặc /timeline. KHÁC /diagram (sơ đồ luồng/kiến trúc) — đây là danh sách MỐC THEO THỜI GIAN của MỘT trục, không phải quan hệ nhiều node.
Hub hiệu ứng cuộn trang — 64 bản GỐC nguyên văn (freefrontend/CodePen, MIT) ở repo Rheinmir/uiux-asset để copy nguyên file, kèm 7 hiệu ứng vanilla nhẹ: reveal-on-scroll, staggered text, scroll highlight, sticky shrink nav, scroll-to-top, scrollspy TOC, parallax nhẹ data-speed. Vanilla HTML/CSS/JS, tôn trọng prefers-reduced-motion. Gọi khi user nói "hiệu ứng scroll", "scroll reveal", "scroll to top", "scrollspy", "parallax nhẹ", "highlight khi cuộn", hoặc /scroll-effects. KHÁC `blur` (WebGL chuyển ảnh nặng GPU) và `timeline` (trục mốc thời gian) — đây là các hiệu ứng cuộn trang dùng hàng ngày, nhẹ, không dependency.
Find, select, and adapt animations for the current webpage or component. Includes HTML/CSS/JS implementations, parameters, and bilingual indexes for 160 examples covering basic, text, interaction, and advanced motion effects.
Use this for a local Motion film: a short animated video (10–30 s unless asked for more, 900 s at most), such as an explainer, product walkthrough or UI demo, launch teaser, logo sting, social clip, animated chart or title sequence, that plays in the bundled Motion player and exports from there to MP4 or GIF. A narrated one carries a voice track: a take a scene, made here with a speech provider of the user's or recorded by them, spoken and captioned by the player, the motion timed to its words. Everything on screen is code, a pure function of time, written scene by scene into the film's own store with this skill's script while the user watches it fill in. Read it when creating, continuing, finalizing or revising one. Not for editing real footage, subtitles or audio (that is a video editor), a still picture, a slide deck or a static HTML page.