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Found 13,980 Skills
Auto-generates conventional commit messages from git diffs with tiered format enforcement. Analyzes staged changes to produce meaningful commit messages following Conventional Commits specification.
Systematic competitive analysis for product positioning, sales enablement, and strategic planning. Use when the user wants to analyze competitors, build battlecards, create comparison pages, understand market positioning, or research competitive landscape. Also triggers on: 'competitor analysis,' 'competitive landscape,' 'battlecard,' 'win/loss analysis,' 'market positioning,' 'how do we compare to,' or 'what is [company] doing.'
Enforce shadcn/ui patterns, imports, and CLI-first component usage.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
NEAR Protocol smart contract development in Rust. Use when writing, reviewing, or deploying NEAR smart contracts. Covers contract structure, state management, cross-contract calls, testing, security, and optimization patterns. Based on near-sdk v5.x with modern macro syntax.
Master prioritization frameworks, roadmap planning, timeline estimation, and resource allocation. Create executable roadmaps that drive focus and alignment.
Gradle build system for Hytale plugin development. Covers Gradle 9.2 configuration, build.gradle.kts setup, dependency management, building plugin JARs, running development servers, and common Gradle tasks. Use when configuring builds, troubleshooting Gradle issues, or optimizing build performance.
React patterns, anti-patterns, and performance optimization. Use when writing React components, reviewing React code, or debugging React issues.
Supabase Row Level Security policies. Use when creating RLS policies, securing tables, or implementing multi-tenant data isolation.
Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines, buffer/texture management, and Metal 4 APIs. Use this skill whenever the user mentions Metal, GPU programming, shaders, MSL (Metal Shading Language), render passes, compute kernels, MTLDevice, MTLCommandBuffer, MTLRenderPipelineState, or any Apple GPU/graphics programming topic. Also trigger when the user wants to do parallel computation on Apple devices, write GPU-accelerated code, or work with Metal Performance Shaders, MetalFX, MetalKit, or Compositor Services. Covers iOS, macOS, iPadOS, tvOS, and visionOS.
Analyze data structures, define metrics, KPIs, and reporting requirements for business dashboards and analytics systems. Use when McKinzie needs to understand what data to track, how to measure performance, or what should be displayed on dashboards across her content sites, Etsy shops, and business portfolio.
Use when creating reactive forms with validation, async validators, dependent validation, and FormArrays using platform patterns.