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Found 13,981 Skills
Use when styling components or elements with @accelint/design-foundation or @accelint/design-toolkit packages, or when users say "style this", "add styling", "theme this component", "add colors", "add spacing", "CSS modules", "setup design foundation", "@variant", or when working with .module.css files. Provides opinionated Tailwind conventions including semantic tokens, custom spacing scale, outline-based borders, variant system, and CSS module setup guidance.
Help with templates/snippets for the Obsidian Templater plugin. Use to help generate Obsidian templates from natural language, understand and debug existing tp.* snippets, and adapt vault notes and workflows to Templater when users mention Templater, tp.*, or <% %>.
Use this skill when you need security analysis of Solidity smart contract code. User cases: auditing Solidity contracts, identifying re-entrancy bugs, detecting access control issues, reviewing unsafe external calls, evaluating code before deployment, gate-checking contracts in transaction pipelines, or performing security assessments.
Expert knowledge for Azure Resiliency development including limits & quotas, security, and configuration. Use when managing Backup/Site Recovery vaults, protection policies, replication settings, SLAs, or resiliency security posture, and other Azure Resiliency related development tasks. Not for Azure Reliability (use azure-reliability), Azure Site Recovery (use azure-site-recovery), Azure Backup (use azure-backup), Azure Monitor (use azure-monitor).
Expert knowledge for Azure Automation development including troubleshooting, best practices, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Azure Automation runbooks/DSC, Hybrid Runbook Workers, Change Tracking, CI/CD, or cross-cloud integrations, and other Azure Automation related development tasks. Not for Azure Functions (use azure-functions), Azure Logic Apps (use azure-logic-apps), Azure Scheduler (use azure-scheduler), Azure Update Manager (use azure-update-manager).
Expert knowledge for Azure Resource Graph development including troubleshooting, best practices, decision making, limits & quotas, configuration, and integrations & coding patterns. Use when querying via CLI/PowerShell/REST, using GET/LIST vs Query, handling paging/quotas, or deploying shared queries, and other Azure Resource Graph related development tasks. Not for Azure Monitor (use azure-monitor), Azure Policy (use azure-policy), Azure Resource Manager (use azure-resource-manager), Azure Cost Management (use azure-cost-management).
Expert knowledge for Azure Kubernetes Service Edge Essentials development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when managing AKS Edge/Arc clusters, Arc connectivity, IoT/OPC/ONVIF workloads, TPM/AI deployments, or gMSA, and other Azure Kubernetes Service Edge Essentials related development tasks. Not for Azure Kubernetes Service (AKS) (use azure-kubernetes-service), Azure IoT Edge (use azure-iot-edge), Azure Stack Edge (use azure-stack-edge), Azure Container Apps (use azure-container-apps).
Calculate construction costs using DDC CWICR resource-based methodology. Break down costs into labor, materials, equipment with transparent pricing.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Cross-format document accessibility rule reference with WCAG 2.2 mapping. Use when looking up accessibility rules for Word (DOCX-*), Excel (XLSX-*), PowerPoint (PPTX-*), or PDF (PDFUA.*, PDFBP.*, PDFQ.*) documents, or when mapping findings to WCAG success criteria for compliance reporting.
VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.