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Found 6,618 Skills
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.
Expert implementation guide for custom Clean Architecture pattern in Golang projects. Use when implementing features with domain-driven design, creating API endpoints, or working with this specific 4-layer architecture (Domain, Application, Integration, Infrastructure). NOT Uncle Bob's standard Clean Architecture - this is a specialized adaptation with strict dependency rules and specific conventions.
AI governance audit using ISO 42001 standard. Ensures AI systems are developed and deployed responsibly with risk management, ethics, security, transparency, and compliance best practices.
Use to run pricing councils, track decisions, and enforce approval workflows.
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.
Google APIs made easy — Gmail, Drive, Calendar, Tasks. Unified library and gateway CLIs (go-gmail, go-drive, go-calendar, go-tasks) for AI agents. Use when user needs to work with Gmail, Google Drive, Google Calendar, or Google Tasks. Replaces gmcli, gdcli, gccli.
Automate Google Workspace Admin tasks via Rube MCP (Composio): manage users, groups, memberships, suspend accounts, create users, add aliases. Always search tools first for current schemas.
Design professional, modern logos with automatic project context detection. Use when users ask to "create a logo", "design a logo", "generate brand identity", "make a favicon", or need visual brand assets. Analyzes project files (README, package.json, etc.) to understand product name, purpose, and existing brand colors before generating logo concepts.
Improve code performance without changing behavior. Use when code fails latency/throughput requirements. Covers profiling, caching, and algorithmic optimization.