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Found 1,099 Skills
Use when building game UI (menus, HUD, dialogue box, settings/save screens) on top of Pixi'VN with an external JS framework (React, Vue) or with plain PixiJS components — mounting HTML or PixiJS UI layers over the canvas, navigating between UI screens/routes, theming a shadcn/ui-based template, and connecting UI components to game storage/settings. Covers `canvas.htmlLayers.add`/`get`/`remove` and the PixiJS-only layer helpers `canvas.layers.add`/`get`/`remove`.
Generates Vitest tests in JavaScript/TypeScript with Vite-native speed. Jest-compatible API with ESM support and HMR. Use when user mentions "Vitest", "vi.mock", "vitest.config". Triggers on: "Vitest", "vi.mock", "vi.fn", "Vite test", "vitest config".
Advanced Odoo frontend development with comprehensive theme development, /create-theme command, theme.utils activation system, complete dynamic page reference (headers, footers, shop, blog), design workflow methodology, PWA support, modern JavaScript/TypeScript, testing frameworks, performance optimization, accessibility compliance, and real-time features. Features complete $o-website-values-palettes reference, theme mirror model architecture, publicWidget patterns with editableMode handling, and MCP integration. Supports Odoo 14-19 with auto-detection.
Use this skill whenever the user wants Claude to directly interact with their Obsidian vault — reading a note or daily note, writing or appending content, searching vault contents, counting or listing notes, managing tasks, moving or renaming files, finding orphaned notes or broken links. Without this skill, Claude has no way to access vault data or execute vault operations. Treat any request that implies "go into my vault and do X" as a trigger — the user is asking Claude to act, not to explain. Also trigger for vault automation, CLI scripting, or cron-based workflows involving Obsidian, managing sync history, querying Bases, restoring file versions via history, managing bookmarks, or running JavaScript against the Obsidian API. Skip for pure conceptual questions: how Obsidian's GUI works, navigating settings menus, theme or plugin installation via the UI, iCloud/third-party sync conflicts, general Dataview query syntax, keyboard shortcuts, or parsing vault files with external scripts — anything where the user needs an explanation rather than Claude performing a vault operation.
3rd-party test and monitor result ingestion into Dynatrace Grail via the platform events ingest API (platform/ingest/custom/events/). Use when sending external synthetic test outcomes, CI monitor data, or third-party check results to Dynatrace. Covers token scope, full event schema for external_test_run and external_test_step (including dt.security_context, ci.*, trace correlation, and pipeline-added fields), curl and Java DTO examples, and DQL verification. Trigger: "ingest test results", "send monitor results", "third party monitor", "external test ingestion", "send synthetic results to Grail", "push external test data to Dynatrace", "external monitor results", "external test run event schema". Do NOT use for Dynatrace-native Synthetic Monitoring browser/HTTP checks, or Real User Monitoring (use dt-obs-frontends for RUM).
Add, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.
Turborepo と pnpm でモノレポを構成・運用する。apps と packages の分離、workspace:* による内部依存、共有 tsconfig、責務パッケージ、turbo.json のタスク定義とキャッシュ、pnpm コマンドによる package.json 生成、Cargo や Go など非 JavaScript プロジェクトの取り込み。パッケージの追加、turbo.json や pnpm-workspace.yaml や tsconfig の編集、apps や packages の構成変更を行うときに使う。
Clones, analyzes, plans, and migrates legacy codebases (C++, Fortran, Java, Python, C, Shell) from a GitHub URL or local directory to a modern, high-performance, deterministic, 100% Safe Rust architecture, tracking live telemetry across every task bucket, test failure/fix cycle, and Profile-Guided Optimization (PGO) stage, and producing a first-person AI storytelling report and interactive HTML infographic. Use when migrating a GitHub repository or local codebase to Rust, porting legacy C++, Fortran, Python, or Java workloads to memory-safe Rust, designing Struct-of-Arrays (SoA) or SIMD Rust architectures, or optimizing Rust ports with LLVM PGO. Don't use for unrelated non-Rust refactoring or single-line syntax questions.
Motion graphic sinematik untuk promo, opener, explainer, kinetic typography, dan animasi UI berbasis HTML, CSS, JavaScript, dan GSAP.
Run the Minecraft Creator Tools command line (mct, the @minecraft/creator-tools npm package) for Minecraft Bedrock Edition add-ons. Use this whenever you need a Creator Tools command that isn't an MCP tool, or the MCP server isn't connected, for example validating or fixing a project, packaging it as a .mcaddon or .mcpack, deploying it to Minecraft, rendering a model or vanilla block to a PNG, opening the browser viewer or editor, creating a project from a template, running a local server, or looking up a command's options. For creating mobs, items, or blocks use create-mob, create-item, or create-block, and for finding and fixing validation problems use debug-addon. Not for Minecraft Java Edition.
Add Bootstrap 6 to a project and set it up for local development. Use when installing Bootstrap, adding Bootstrap to a new or existing project, or setting up Bootstrap's CSS and JavaScript via CDN or a package manager.