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Found 1,116 Skills
AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.
Train Mixture of Experts (MoE) models using DeepSpeed or HuggingFace. Use when training large-scale models with limited compute (5× cost reduction vs dense models), implementing sparse architectures like Mixtral 8x7B or DeepSeek-V3, or scaling model capacity without proportional compute increase. Covers MoE architectures, routing mechanisms, load balancing, expert parallelism, and inference optimization.
Track and visualize ML training experiments with Trackio. Use when logging metrics during training (Python API) or retrieving/analyzing logged metrics (CLI). Supports real-time dashboard visualization, HF Space syncing, and JSON output for automation.
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Describes PHP and Laravel guidelines provided by Spatie. These rules result in more maintainable, and readable code.
SpacetimeDB development best practices for TypeScript server modules and client SDK. This skill should be used when writing, reviewing, or refactoring SpacetimeDB code to ensure optimal patterns for real-time, multiplayer applications. Triggers on tasks involving SpacetimeDB modules, tables, reducers, subscriptions, or React integration.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Master enterprise-grade Scala development with functional programming, distributed systems, and big data processing. Expert in Apache Pekko, Akka, Spark, ZIO/Cats Effect, and reactive architectures. Use PROACTIVELY for Scala system design, performance optimization, or enterprise integration.
This skill should be used when the user asks about "snow-flow commands", "CLI commands", "how to start", "swarm", "sparc", "orchestrator", "agent spawn", "memory", "task", or needs guidance on Snow-Flow CLI operations.
Guidance for interpreting SPAA (Stack Profile for Agentic Analysis) files. Provides information on the file format, as well as tips on how to use it to identify performance bottlenecks, memory leaks, or opportunities for optimization. Use when the user is trying to read a .spaa file to understand the performance of an application.
Designs types for performance. struct vs class, sealed, readonly struct, Span/Memory, collections.
OpenTelemetry semantic convention lookup and naming guidance. Use when selecting released semantic convention groups, attributes, or span naming rules, or when checking semantic convention compliance.