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Found 220 Skills
Adds OpenTelemetry-based tracing to applications via TrueFoundry's tracing platform (Traceloop SDK). Creates tracing projects, instruments Python/TypeScript code, and captures LLM calls and custom spans.
Builds and queries multi-language source code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, and entry point enumeration. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, or building a code graph for audit prioritization. Supports 16 languages including Solidity, Cairo, Circom, Rust, Go, Python, C/C++, TypeScript.
Master dispatcher for all MLflow workflows. Use this skill when the user wants to do anything with MLflow — tracing, evaluating, debugging, or improving an agent. Routes to the right MLflow sub-skill automatically. Triggers on: "use mlflow", "help with mlflow", "mlflow agent", "add mlflow to my project", "trace my agent", "evaluate my agent", or any MLflow task without a specific skill in mind.
Configure OpenTelemetry distributed tracing, metrics, and logging in ASP.NET Core using the .NET OpenTelemetry SDK. Use when adding observability, setting up OTLP exporters, creating custom metrics/spans, or troubleshooting distributed trace correlation.
OpenAI Codex Rust coding patterns distilled from the codex-rs workspace. Use this skill whenever writing, reviewing, or refactoring Rust code — especially for async agents, CLI tools, sandboxing, Ratatui TUIs, JSON-RPC protocols, tokio-based services, or any codebase that needs defensive panic discipline. Trigger even when the user does not explicitly mention Codex, because the patterns generalize to any production Rust workspace. Covers async cancellation, error enum design, process sandboxing, Cargo workspace architecture, wiremock-based fakes, insta snapshot testing, OpenTelemetry tracing, and Ratatui rendering.
Integrates OpenTelemetry tracing, metrics, and logging into iii workers. Use when setting up distributed tracing, Prometheus metrics, custom spans, or connecting to observability backends.
Investigate Bedrock AgentCore runtime sessions via CloudWatch Logs Insights — resolve session/trace IDs, query OTEL spans, filter noise, build timelines. Use when debugging AgentCore agent sessions, tracing tool calls, or analyzing latency.
Query and analyze distributed traces and spans using DataPrime syntax. Use this skill whenever the user wants to investigate request latency, find slow operations, debug service-to-service calls, look up a trace ID, analyze span durations, check error spans, examine distributed traces, investigate OpenTelemetry/Jaeger tracing data, or query Coralogix spans in any way - even if they don't explicitly mention "DataPrime" or "cx spans".
Datadog CLI for searching logs, querying metrics, tracing requests, and managing dashboards. Use this when debugging production issues or working with Datadog observability.
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
Integration guide for Morph's WarpGrep (fast agentic code search) and Fast Apply (10,500 tok/s code editing). Use when building coding agents that need fast, accurate code search or need to apply AI-generated edits to code efficiently. Particularly useful for large codebases, deep logic queries, bug tracing, and code path analysis.
Guidance for reverse engineering graphics rendering programs (ray tracers, path tracers) from binary executables. This skill should be used when tasked with recreating a program that generates images through ray/path tracing, particularly when the goal is to achieve pixel-perfect or near-pixel-perfect output matching. Applies to tasks requiring binary analysis, floating-point constant extraction, and systematic algorithm reconstruction.