Loading...
Loading...
Found 105 Skills
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
Use when animating cards, panels, tiles, or container elements to create depth and interactivity
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
Use when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate and responsive
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product