Loading...
Loading...
Found 101 Skills
Resize photos and videos to exact pixel dimensions or aspect ratios using Adobe tools. Use this skill whenever a user wants to resize, scale, or change the dimensions of an image or video file — including phrases like "resize this to 1920x1080", "make this 4K", "scale to 800x600", "change the aspect ratio to 16:9", "resize my video", "make the image smaller", "crop to square", "fit this to a specific size", "resize for print", "resize for web", "make it 300 DPI ready", "change canvas size", "resize a batch of photos", or any request specifying target dimensions (W×H, ratio, or named size like "4K", "HD", "A4"). Also triggers for: "make this fit a specific size", "resize to [any dimension]", "I need this at [WxH]", "scale my video down", "change resolution", "downscale", "upscale". NOT for social media platform sets (use adobe-create-social-variations for that). Uses image_crop_and_resize for photos, video_resize for videos.
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
Improves the quality of images, especially screenshots, by enhancing resolution, sharpness, and clarity. Perfect for preparing images for presentations, documentation, or social media posts.
Expertise in See-through, a framework for single-image layer decomposition of anime characters into manipulatable 2.5D PSD files using diffusion models.
Image analysis and manipulation. Use when: user wants to analyze images, extract metadata, convert formats, resize, or get image information.
Analyze images using OpenAI's Vision API. Use bash command to execute the vision script like 'bash <base_dir>/scripts/vision.sh <image> <question>'. Can understand image content, objects, text, colors, and answer questions about images.
Image file processing utilities (圖像檔案處理工具). Use when working with image resizing (圖片縮放), format conversion (格式轉換), watermarks (浮水印), or processing pipelines (處理管道). Covers Sharp integration, Buffer/Stream handling (緩衝/串流處理), batch processing (批次處理), and NestJS integration (NestJS 整合).
Digital pathology image processing toolkit for whole slide images (WSI). Use this skill when working with histopathology slides, processing H&E or IHC stained tissue images, extracting tiles from gigapixel pathology images, detecting tissue regions, segmenting tissue masks, or preparing datasets for computational pathology deep learning pipelines. Applies to WSI formats (SVS, TIFF, NDPI), tile-based analysis, and histological image preprocessing workflows.
Relight photos and images using each::sense AI. Transform lighting conditions, add studio lighting, golden hour effects, dramatic shadows, neon glows, and match lighting to any environment.
This skill should be used when the user asks to "optimize images", "compress images", "reduce image file size", "make images smaller", "optimize PNGs", "optimize JPEGs", "speed up website images", "reduce bundle size images", or needs help with image compression for web projects. Provides workflows and scripts for batch image optimization using sharp.
CLI harness for Krita digital painting — manage projects, layers, filters, and export via command line. Use when automating Krita workflows, batch processing images, or operating Krita without a GUI.
Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs.