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Found 111 Skills
Use when the user needs conversation continuity, memo, or restore-after-restart behavior for a request family, including session ids, chat history, request-side memory boundaries, and session-backed continuity.
Universal Cross-session Memory Protocol (Universal Memory Protocol). Enable all AI programming tools to share the same memory system. Applicable to Claude Code / Cursor / Aider / Cline / Codex / Trae / OpenCode. Capabilities: Intelligent Classification / FSRS Decay / Monthly Compression / Multi-layer Retrieval. Triggers: User says "remember"; asks "previous"; sensitive information detected; session ends.
Build and configure personal AI agents with memory, personality, and autonomy using OpenHanako on Electron.
Bridge Dart with native C/C++ libraries using FFI.
Use the Supermemory CLI to programmatically manage memories, documents, profiles, tags, connectors, keys, and teams from the terminal. Covers all commands, flags, and usage patterns.
Check Nowledge Mem connection status, server version, CLI version, and configuration. Use when diagnosing issues or verifying setup.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
Design multi-agent architectures for complex tasks. Use when single-agent context limits are exceeded, when tasks decompose naturally into subtasks, or when specializing agents improves quality.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Advanced memory operations reference. Basic patterns (profile loading, simple recall/remember) are in project instructions. Consult this skill for background writes, memory versioning, complex queries, edge cases, session scoping, retention management, type-safe results, proactive memory hints, GitHub access detection, and ops priority ordering.
Audit, restructure, and maintain the full Claude Code memory hierarchy: CLAUDE.md files, .claude/rules/ topic files, auto-memory, and project documentation. Detects project type and suggests appropriate docs. Use when CLAUDE.md needs updating, memory needs restructuring, or a project needs its docs audited. Trigger with 'audit memory', 'update CLAUDE.md', 'restructure memory', 'session capture', 'memory cleanup', 'check project docs', or 'what docs does this project need'.
Unified team skill for deep collaborative analysis. All roles invoke this skill with --role arg for role-specific execution. Triggers on "team ultra-analyze", "team analyze".