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Found 89 Skills
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
Use when animation causes user confusion, delays task completion, or creates frustration
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.