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Found 367 Skills
Elite iOS, macOS, watchOS, tvOS, and visionOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the Apple development ecosystem. Automatically activates when working with .swift files, Xcode projects (.xcodeproj, .xcworkspace), SwiftUI interfaces, Apple platform frameworks (UIKit, Core Data, Combine, WidgetKit, App Intents, etc.), app architecture for Apple platforms, or Apple platform development. Not for cross-platform frameworks (React Native, Flutter) or non-Apple platforms.
SOLID principles for Swift 6 and SwiftUI (iOS 26+). Files < 150 lines, protocols separated, @Observable, actors, Preview-driven development. Features Modular MANDATORY.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements. Use when asked to "update latest APIs", "refresh deprecated SwiftUI APIs", "check for new SwiftUI deprecations", "scan for API changes", or after a new iOS/Xcode release. Requires the Sosumi MCP to be available.
Swift language patterns and best practices including concurrency, performance, and modern idioms. Use for Swift language-level code review or architecture guidance.
Swift/iOS static analysis CLI. Use `depgraph` to find who calls a function, what breaks if you change a file, track call sites and blast radius before refactoring, and map symbol dependencies across files. Use `ask` to consult Swift/iOS/tvOS/watchOS/macOS documentation and best practices.
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
Implement, review, or improve data visualizations using Swift Charts. Use when building bar, line, area, point, pie, or donut charts; when adding chart selection, scrolling, or annotations; when plotting functions with vectorized BarPlot, LinePlot, AreaPlot, or PointPlot; when customizing axes, scales, legends, or foregroundStyle grouping; or when creating specialized visualizations like heat maps, Gantt charts, stacked/grouped bars, sparklines, or threshold lines.
Implement Clerk authentication for native Swift and iOS apps using ClerkKit and ClerkKitUI source-guided patterns. Use for prebuilt AuthView or custom native flows. Do not use for Expo or React Native projects.
Implement, review, or improve accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver support with accessibility labels, hints, values, and traits; when grouping or reordering accessibility elements; when managing focus with @AccessibilityFocusState; when supporting Dynamic Type with @ScaledMetric; when building custom rotors or accessibility actions; when auditing a11y compliance; or when adapting UI for assistive technologies and system accessibility preferences.
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Trigger for any task involving alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
Use when integrating Foundation Models framework, implementing on-device AI with Apple Intelligence, building tool-calling AI features, working with guided generation schemas, converting models with Core ML and coremltools, or running open-source LLMs on Apple Silicon. Covers Foundation Models (LanguageModelSession, @Generable, @Guide, SystemLanguageModel, structured output, tool calling), Core ML (coremltools, model conversion, quantization, palettization, pruning, Neural Engine, MLTensor), MLX Swift (transformer inference, unified memory), and llama.cpp (GGUF, cross-platform LLM).