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Found 255 Skills
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
Comprehensive macOS app development with Swift 6.2, SwiftUI, SwiftData, Swift Concurrency, Foundation Models, Swift Testing, ScreenCaptureKit, and app distribution. Use when building native Mac apps, implementing windows/scenes/navigation/menus/toolbars, persisting data with SwiftData (@Model, @Query,
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
Swift and SwiftUI refactoring patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture (Airbnb + OLX SPM layout). Enforces @Observable ViewModels/coordinators, App-target `DependencyContainer` + route shells, Domain repository/coordinator/error-routing protocols, and Data-owned I/O with stale-while-revalidate plus optimistic queued sync boundaries. Use when refactoring existing SwiftUI code into the clinic architecture.
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.
Expert performance decisions for iOS/tvOS: when to optimize vs premature optimization, profiling tool selection, SwiftUI view identity trade-offs, and memory management strategies. Use when debugging performance issues, optimizing slow screens, or reducing memory usage. Trigger keywords: performance, Instruments, Time Profiler, Allocations, memory leak, view identity, lazy loading, @StateObject, retain cycle, image caching, faulting, batch operations
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
SwiftUI NavigationStack, NavigationSplitView, and navigation transition patterns for iOS 16-18+. Covers @Observable coordinators, zoom transitions, hero animations, sheet vs push decisions, multi-step flows, anti-patterns, performance, accessibility, deep linking, and state restoration. This skill should be used when designing navigation hierarchies, implementing screen transitions, choosing between sheet and push, orchestrating multi-step flows, using @Observable with @Environment and @Bindable, or reviewing navigation code for anti-patterns.
Elite iOS, macOS, watchOS, tvOS, and visionOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the Apple development ecosystem. Automatically activates when working with .swift files, Xcode projects (.xcodeproj, .xcworkspace), SwiftUI interfaces, Apple platform frameworks (UIKit, Core Data, Combine, WidgetKit, App Intents, etc.), app architecture for Apple platforms, or Apple platform development. Not for cross-platform frameworks (React Native, Flutter) or non-Apple platforms.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.