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Found 1,031 Skills
Apply visual effects to features including filters, drop shadows, blur, and grayscale. Use for highlighting features and creating visual emphasis.
Build map user interfaces with ArcGIS widgets, Map Components, and Calcite Design System. Use for adding legends, layer lists, search, tables, time sliders, and custom UI layouts.
Implement Named Entity Recognition to identify and classify entities in text. Use this skill when the user needs to extract people, organizations, locations, dates, or custom entities from documents — even if they say 'extract names from text', 'find companies mentioned', or 'entity extraction'.
VR/AR development principles. Comfort, interaction, performance requirements.
Resend's UI design system. Use when building interfaces inspired by Resend's aesthetic - dark mode, Inter font, 4px grid.
Amplitude's UI design system. Use when building interfaces inspired by Amplitude's aesthetic - light mode, Inter font, 4px grid.
Brex's UI design system. Use when building interfaces inspired by Brex's aesthetic - light mode, Inter font, 4px grid.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
When the user wants to create UGC ad campaigns, recruit UGC creators, generate AI UGC content, or scale with user-generated content. Also use when the user mentions 'UGC,' 'user-generated content,' 'creator ads,' 'Spark Ads,' 'whitelisting,' 'AI UGC,' 'Arcads,' 'Creatify,' 'creator brief,' or 'UGC testing.' This skill covers the UGC growth framework from creator recruitment through AI-powered scaling.
Agent skill for code-goal-planner - invoke with $agent-code-goal-planner
When the user wants to optimize maintenance strategies, improve equipment reliability, reduce downtime, or implement predictive maintenance. Also use when the user mentions "preventive maintenance," "predictive maintenance," "TPM," "Total Productive Maintenance," "MTBF," "MTTR," "reliability analysis," "equipment maintenance," "condition monitoring," "CBM," "failure analysis," or "spare parts optimization." For quality improvements, see quality-management. For OEE, see lean-manufacturing.
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines