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Found 10,047 Skills
React Native and Expo app patterns — Expo Router navigation, state separation (server/client/route/form), TanStack Query data fetching with Zod, performant lists, NativeWind/StyleSheet styling, native APIs, and secure storage. Use when building or editing React Native / Expo screens, components, navigation, or data layers.
Real-time structural Code Health via CodeScene MCP — review before edits, verify score deltas after changes, gate commits and PRs. Use when reviewing code quality, refactoring, checking if AI changes degraded a file, or before commit/PR.
Dependency health report for .NET solutions: outdated NuGet packages, vulnerable versions, and commercial-license traps (MediatR, MassTransit, FluentAssertions, AutoMapper) — powered by the get_nuget_packages MCP tool. Invoke when: "outdated packages", "check dependencies", "stale packages", "package audit", "dependency health", "are my packages up to date", "license check", "vulnerable packages", "nuget audit".
Create, revise, embed, or troubleshoot accessible SVG diagrams and illustrations for slide decks, documents, and other static artifacts, with portable sizing, layout, style, and validation guidance.
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
Build, integrate, and answer how-to questions for Stream Chat in Unreal Engine games and apps. Use for Unreal Engine / UE5 / C++ / Blueprint / UMG project work - plugin install per engine version, StreamChatClientComponent wiring on the HUD, ConnectUser and tokens, channels and messages, the shipped WBP_* chat widgets, theming, cooking, and iOS / Android / desktop packaging. Triggers on unreal, unreal engine, ue5, ue 5.7, ue 5.8, .uproject, .uplugin, Build.cs, umg, blueprint, widget blueprint, StreamChat plugin, UStreamChatClientComponent, UChatChannel, FChannelProperties, WBP_TeamChat, in-game chat, game chat. Chat only - there is no Stream Video or Feeds SDK for Unreal.
Use this skill when handling errors from the RevenueCat Android SDK. Covers PurchasesError, the PurchasesErrorCode enum, the userCancelled flag on PurchasesTransactionException, and the recommended UI response per code.
Use this skill when handling failed renewals on Android with RevenueCat. Covers how Grace Period and Account Hold are reflected in CustomerInfo automatically, when to prompt the user, and how to trigger Google's in app messaging via showInAppMessages.
Use this skill when testing a RevenueCat Android integration. Covers the RevenueCat Test Store (test_ API key prefix, in dialog Success/Fail/Cancel choice), mockk based unit testing with an interface wrapper around Purchases, and a GitHub Actions CI pattern. Avoids Google Play sandbox for day to day test iteration.
Use this skill when implementing a RevenueCat purchase on Android. Covers awaitPurchase, PurchasesTransactionException, reading CustomerInfo entitlements to grant access, restoring purchases, and the six SDK managed steps that happen inside a single call.