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Found 10,125 Skills
Use when verifying the codebase against the UX scenario base - runs a batched, evidence-backed scenario audit and writes a versioned report to docs/ux/audits/. Triggers - "ux audit" / "UX-аудит", "run the scenarios" / "прогони по сценариям", "check all buttons/states/errors", pre-release UX verification, scenario compliance check.
Use when creating or managing reusable queries that multiple loop elements can share. Covers the `bricks_global_queries` option, categories, and how a query-list control on an element references a global query by ID.
Use this skill when handling errors from the RevenueCat Android SDK. Covers PurchasesError, the PurchasesErrorCode enum, the userCancelled flag on PurchasesTransactionException, and the recommended UI response per code.
Use this skill when testing a RevenueCat Android integration. Covers the RevenueCat Test Store (test_ API key prefix, in dialog Success/Fail/Cancel choice), mockk based unit testing with an interface wrapper around Purchases, and a GitHub Actions CI pattern. Avoids Google Play sandbox for day to day test iteration.
Use this skill when selling one time products on Android with RevenueCat. Covers fetching offerings, running awaitPurchase on a non subscription package, and relying on the SDK to acknowledge or consume automatically.
Service metrics, RED metrics (Rate, Errors, Duration), and runtime-specific telemetry for .NET, Java, Node.js, Python, PHP, and Go applications.
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
Build, integrate, and answer how-to questions for Stream Chat in Unreal Engine games and apps. Use for Unreal Engine / UE5 / C++ / Blueprint / UMG project work - plugin install per engine version, StreamChatClientComponent wiring on the HUD, ConnectUser and tokens, channels and messages, the shipped WBP_* chat widgets, theming, cooking, and iOS / Android / desktop packaging. Triggers on unreal, unreal engine, ue5, ue 5.7, ue 5.8, .uproject, .uplugin, Build.cs, umg, blueprint, widget blueprint, StreamChat plugin, UStreamChatClientComponent, UChatChannel, FChannelProperties, WBP_TeamChat, in-game chat, game chat. Chat only - there is no Stream Video or Feeds SDK for Unreal.
Design shared vocabulary for deep modules. Use this when you want to design or improve a module's interface, identify opportunities for deepening, decide where to place seams, make code more testable or navigable by AI, or when other skills require vocabulary for deep modules.
Audit and optimize headings across AEM Edge Delivery Services pages for search intent, hierarchy, and consistency. Extracts all headings (H1-H6), evaluates uniqueness, keyword alignment, specificity, and structural correctness, then generates optimized heading suggestions per page. Use when improving on-page SEO, fixing heading hierarchy issues, or standardizing heading patterns across a site.