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Found 10,333 Skills
Comet Phase 3: Planning and Building. Invoke with /comet-build. Develop a plan and select an execution method (subagent or direct execution) for implementation.
Comet Preset Path: Non-bug Minor Tweaks. Skip brainstorming and full plan, directly proceed with open → lightweight build → light verify → archive. Suitable for partial optimizations of copy, configurations, documents, or prompts.
Comet Phase 1: Open. Invoke with /comet-open. Explore ideas and create change structure (proposal + design + tasks) via OpenSpec.
Open a pull request the bklit-ui way: stage and commit with pre-commit hooks, run ultracite from the repo root, run a production test build, fix failures, push, and create a PR with a structured summary. Use when the user asks to commit, push, open a PR, "ship it", or run the full pre-PR checklist.
Comet Phase 2: In-depth Design. Invoke with /comet-design. Produce Design Doc and delta spec through brainstorming.
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Use this skill whenever the user wants to work with the Loops CLI from the terminal. This includes installing or updating the CLI, authenticating, storing and selecting API keys, validating credentials, and running commands for contacts, contact properties, lists, events, transactional email, campaigns, email messages, themes, and components. Trigger on phrases like "Loops CLI", "loops auth login", "loops campaigns create", "loops email-messages update", "loops themes list", "loops components get", "loops contacts create", "loops events send", "loops transactional send", "loops api-key", "loops agent-context", "brew install loops-so/tap/loops", or any time the user wants to use Loops from the shell instead of application code.