Loading...
Loading...
Found 2,256 Skills
Automate Affinity tasks via Rube MCP (Composio). Always search tools first for current schemas.
Automate Fitbit tasks via Rube MCP (Composio). Always search tools first for current schemas.
Automate Passcreator tasks via Rube MCP (Composio). Always search tools first for current schemas.
Automate ManyChat tasks via Rube MCP (Composio): chatbot flows, subscribers, broadcasts, and messenger automation. Always search tools first for current schemas.
Automate Sendbird AI Chabot tasks via Rube MCP (Composio). Always search tools first for current schemas.
Build AI agents on Cloudflare Workers with MCP integration, tool use, and LLM providers.
Conducts citation-backed research using Firecrawl MCP search, scrape, map, crawl, and agent tools with selectable quick, standard, deep, and ultradeep modes. Use for multi-source comparisons, technical evaluations, market research, and high-stakes decision support.
Automate Printautopilot tasks via Rube MCP (Composio). Always search tools first for current schemas.
Interact with MCP (Model Context Protocol) servers using the mcporter CLI. Use this skill when you need to list available MCP servers, view tool schemas, call MCP tools, manage OAuth authentication, or generate CLI wrappers and TypeScript types for MCP servers.
Expert MCP (Model Context Protocol) server developer creating safe, performant, production-ready servers with proper security, error handling, and developer experience. Activate on 'create MCP', 'MCP server', 'build MCP', 'custom tool server', 'MCP development', 'Model Context Protocol'. NOT for using existing MCPs (just invoke them), general API development (use backend-architect), or skills/agents without external state (use skill-coach/agent-creator).
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.