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Found 1,073 Skills
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
Export and build a Godot 4.x project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Configure Celigo filter rules on exports, imports, and flow branches that control which records continue through the pipeline. Use when adding filters, setting branch routing conditions, or choosing between expression and script filters.
Audit Webflow Code Components for architecture decisions - prop exposure, state management, slot opportunities, and Shadow DOM compatibility. Focused on Webflow-specific patterns, not generic React best practices.
Generate professional slide deck images from content (Markdown, text, URLs). Creates outlines with style instructions, then generates individual slide images. Supports 16 visual styles, CJK/Latin mixed text, branding overlays, and PPTX/PDF export. Use when the user asks to "create slides", "make a presentation", "generate deck", "slide deck", "PPT", "做PPT", "生成幻灯片", "制作演示文稿", or wants to turn content into a visual slide deck.
Detect content decay from Google Search Console exports by comparing current and previous page performance, flagging quarter-over-quarter traffic drops, dropped pages, and refresh, consolidate, prune, or query-shift actions. Use when the user says "/blog decay", "content decay", "traffic drop", "QoQ decline", "GSC decay", or "refresh declining posts".
Tencent Survey (wj.qq.com) online survey platform skill. Supports survey creation, question management, answer collection, and data export. Use when user mentions surveys, questionnaires, forms, polls, exams, or assessments.
Tencent Meeting MCP assistant for meeting lifecycle management. Create, modify, cancel meetings, track attendance, export recordings, query transcripts, and generate smart minutes. Use when user mentions online meetings, video conferencing, or Tencent Meeting operations.
Use when implementing or debugging ANY network request, API call, or data fetching. Covers fetch API, axios, React Query, SWR, error handling, caching strategies, offline support.
Run and control a user's app on a remote iOS/Android simulator hosted on EAS cloud. Always read before executing any `eas simulator:*` commands — it has the current syntax for this experimental API. Use whenever the user needs a simulator they can't run locally — 'run my app on a cloud simulator', 'use eas simulator to run/install/screenshot my app', 'I'm on Linux/Cursor and need an iOS device', 'no sim on this box / headless CI', 'let an agent click through my app and screenshot it', 'test my dev build on a remote sim with live reload', 'stream a sim's screen to my browser' — even when they don't say 'EAS Simulator' or 'cloud'. On a host WITHOUT a local simulator (Linux, CI, cloud sandbox) it's the default — just use it; on macOS, do NOT auto-trigger for a plain 'run on the simulator' — use it only for a cloud/remote/shareable sim, an iOS version they lack, or an agent-driven session. NOT for local sims (expo run:ios, Xcode, Android Studio), EAS Build/Update, web preview, or physical devices.
Check the health of published EAS Updates: crash rates, install/launch counts, unique users, payload size, and the split between embedded and OTA users per channel. Use when the user asks how an update is performing, whether a rollout is healthy, how many users are on the embedded build vs OTA, or wants to gate CI on update health.