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Found 2,390 Skills
INVOKE THIS SKILL for LLM-as-judge evaluation workflows on Arize: creating/updating evaluators, running evaluations on spans or experiments, tasks, trigger-run, column mapping, and continuous monitoring. Use when the user says: create an evaluator, LLM judge, hallucination/faithfulness/correctness/relevance, run eval, score my spans or experiment, ax tasks, trigger-run, trigger eval, column mapping, continuous monitoring, query filter for evals, evaluator version, or improve an evaluator prompt.
Look up and read Hugging Face paper pages in markdown, and use the papers API for structured metadata such as authors, linked models/datasets/spaces, Github repo and project page. Use when the user shares a Hugging Face paper page URL, an arXiv URL or ID, or asks to summarize, explain, or analyze an AI research paper.
Clayton Christensen's Disruption Analysis applied to a company, market, or business idea. Spawns a team of specialist agents — Disruption Cartographer, RPV Diagnostician, Jobs Archaeologist, Trajectory Analyst, Incumbent's Advocate — who each apply a distinct lens from Christensen's framework to evaluate disruption risk and opportunity. The lead synthesizes into a disruption verdict: is this company vulnerable to disruption from below, is this startup on a genuine disruption trajectory, or is this a sustaining innovation that incumbents will crush? Use when the user says "christensen this", "disruption analysis", "is this disruptive", "vulnerable to disruption", or wants to evaluate whether a company/market faces disruption risk. Works as a standalone analysis or paired with /munger for a complete picture.
Explains operational tasks after the quickstart: listing sandboxes, status and health checks, logs, diagnostics, port forwards, multiple sandboxes, credential reset, rebuilds, network presets, upgrades, and uninstall. Trigger keywords - manage nemoclaw sandboxes, nemoclaw status, nemoclaw list, nemoclaw dashboard port, nemoclaw rebuild, nemoclaw upgrade sandboxes, nemoclaw uninstall, sandbox mutability, sandbox runtime configuration, sandbox rebuild, nemoclaw backup, nemoclaw restore, workspace backup, openshell sandbox download upload, nemoclaw messaging channels, nemoclaw telegram, nemoclaw discord, nemoclaw slack, nemoclaw whatsapp, openshell channel messaging, nemoclaw workspace files, soul.md, user.md, identity.md, agents.md, sandbox persistence.
Review code for logging patterns and suggest evlog adoption. Detects console.log spam, unstructured errors, and missing context. Guides wide event design, structured error handling, request-scoped logging, and log draining with adapters (Axiom, OTLP).
INVOKE THIS SKILL when optimizing, improving, or debugging LLM prompts using production trace data, evaluations, and annotations. Covers extracting prompts from spans, gathering performance signal, and running a data-driven optimization loop using the ax CLI.
ALWAYS use when working with Angular CLI, generating components, services, building applications, or workspace configuration in Angular projects.
Multi-perspective adversarial review. 4 Agents are spawned in parallel (full mode), each identifying issues from different perspectives, and the main thread makes a comprehensive ruling. Trigger methods: /story-review, /审查, "审查一下", "帮我审一下"
Use this skill whenever you're making visual / styling decisions on a teaching site or content-driven SPA — picking colors, fonts, badge styles, card layouts, hero treatments, dark mode tokens, or any "how should this look?" question. Triggers on phrases like "視覺風格", "設計系統", "色票", "字體", "暗色模式", "玻璃卡片", "提示詞徽章", "Day hero 怎麼設計", "design tokens", "design system", "color system", "glass cards", "typography", "look and feel", "視覺一致性", or any moment when the user evaluates aesthetics rather than behaviour. This is the cross-cutting visual authority — every stage (SPA, interactions, corporate edition, ebook) reads tokens from here so the brand stays coherent across formats.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Use when setting up metrics, alarms, or troubleshooting missing data in OCI Monitoring. Covers metric namespace confusion, alarm threshold gotchas, log collection setup, and common monitoring gaps.