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Found 138 Skills
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.
Use when creating animations that build user confidence, establish credibility, and communicate dependability.
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product
Use when animating cards, panels, tiles, or container elements to create depth and interactivity
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together