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Found 134 Skills
Implement Windows Forms FolderBrowser dialog for folder selection. Use this when implementing folder selection dialogs, directory browsing, or folder path selection in applications. Covers assembly setup, dialog initialization, location/style configuration, callback events, and common browsing patterns.
Implements Syncfusion MultiColumnTreeView control for Windows Forms applications to display hierarchical data with additional columns. Use this when working with TreeNodeAdv, TreeColumnAdv, multi-column tree structures, or hierarchical data requiring multiple columns per node. The skill covers node collections, checkboxes, option buttons, XML data binding, load on demand features, and tree appearance customization.
Guidance for .NET MAUI XAML and C# data bindings — compiled bindings, INotifyPropertyChanged / ObservableObject, value converters, binding modes, multi-binding, relative bindings, fallbacks, and MVVM best practices. USE FOR: setting up compiled bindings with x:DataType, implementing INotifyPropertyChanged or CommunityToolkit ObservableObject, creating IValueConverter / IMultiValueConverter, choosing binding modes, configuring BindingContext, relative bindings, binding fallbacks, StringFormat, code-behind SetBinding with lambdas, and enforcing XC0022/XC0025 warnings. DO NOT USE FOR: CollectionView item templates and layouts (use maui-collectionview), Shell navigation data passing (use maui-shell-navigation), dependency injection (use maui-dependency-injection), or animations triggered by property changes (use .NET MAUI animation APIs).
Primary router skill for broad .NET work. Classify the repo by app model and cross-cutting concern first, then switch to the narrowest matching .NET skill instead of staying at a generic layer.
Scan C# source files for hard-to-test static dependencies — DateTime.Now/UtcNow, File.*, Directory.*, Environment.*, HttpClient, Console.*, Process.*, and other untestable statics. Produces a ranked report of static call sites by frequency. USE FOR: find untestable statics, scan for static dependencies, testability audit, identify hard-to-mock code, find DateTime.Now usage, detect static coupling, testability report, static analysis for testability. DO NOT USE FOR: generating wrappers (use generate-testability-wrappers), migrating code (use migrate-static-to-wrapper), general code review, or finding statics that are already behind abstractions.
In-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
Implement MFA login providers for Umbraco backoffice using official docs
Implement authentication providers for Umbraco backoffice using official docs
Guidance for embedding web content in .NET MAUI apps using HybridWebView, including JavaScript–C# interop, bidirectional communication, raw messaging, and trimming/NativeAOT considerations. USE FOR: "HybridWebView", "JavaScript interop", "embed web content", "JS to C# interop", "C# to JavaScript", "web view interop", "raw message", "InvokeJavaScriptAsync", "web content MAUI". DO NOT USE FOR: deep linking from external URLs (use maui-deep-linking), REST API calls (use maui-rest-api), or Blazor Hybrid apps (different from HybridWebView).
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.