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Found 1,705 Skills
Implement Syncfusion Accordion component for organizing expandable navigation and content sections with single or multiple pane expansion support.
Build deterministic forecast scripts with Earth2Studio (model, data source, IO, inference). Do NOT use for ensemble, diagnostics, data-only fetch, or install.
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
Web Audio API for JARVIS audio feedback and voice processing
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Expert in voice synthesis, TTS, voice cloning, podcast production, speech processing, and voice UI design via ElevenLabs integration. Specializes in vocal clarity, loudness standards (LUFS), de-essing, dialogue mixing, and voice transformation. Activate on 'TTS', 'text-to-speech', 'voice clone', 'voice synthesis', 'ElevenLabs', 'podcast', 'voice recording', 'speech-to-speech', 'voice UI', 'audiobook', 'dialogue'. NOT for spatial audio (use sound-engineer), music production (use DAW tools), game audio middleware (use sound-engineer), sound effects generation (use sound-engineer with ElevenLabs SFX), or live concert audio.
Transcribes audio to text with timestamps and optional speaker identification. Use when you need to convert speech to text, create subtitles, transcribe meetings, or process voice recordings.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Casper Studios internal design system for generating consistent, production-grade SaaS UI. Use this skill whenever generating UI code for internal tools, client apps, dashboards, POCs, prototypes, or any visual interface — even quick mockups or artifacts. Apply it any time the output is a React component, page, or layout. If the user mentions "our design system", "Casper style", "match our look", or asks you to build any kind of app or interface, use this skill. Also trigger when restyling or theming existing UI to match Casper's visual language. This skill takes priority over generic frontend-design guidance.
Download YouTube video audio file. Use when user wants to extract audio or download music/podcast from a video.
Text-to-speech (TTS) and speech-to-text (STT) via Together AI. TTS models include Orpheus, Kokoro, Cartesia Sonic, Rime, MiniMax with REST, streaming, and WebSocket support. STT models include Whisper and Voxtral. Use when users need voice synthesis, audio generation, speech recognition, transcription, TTS, STT, or real-time voice applications.
Use when designing custom voices with Alibaba Cloud Model Studio CosyVoice customization models, especially cosyvoice-v3.5-plus or cosyvoice-v3.5-flash, from a voice prompt plus preview text before using the returned voice_id in TTS.