Loading...
Loading...
Found 122 Skills
Use when creating a new Claude Code plugin or setting up plugin structure - provides complete file organization, manifest format, and component definitions for commands, agents, skills, hooks, and MCP servers
Use when working with WordPress core APIs in plugins or themes. Covers add_menu_page, add_submenu_page, add_options_page, add_shortcode, add_meta_box, register_post_type, register_taxonomy, HTTP API (wp_remote_request, wp_remote_get, wp_remote_post), wp_schedule_event (WP-Cron), wp_add_dashboard_widget, users and roles (add_role, current_user_can), privacy tools (wp_register_personal_data_exporter), theme mods, site health API, global variables ($wpdb, $post, $wp_query), add_image_size, responsive images, and advanced hooks (do_action, apply_filters, remove_action).
Develop custom WebF native plugins based on Flutter packages. Create reusable plugins that wrap Flutter/platform capabilities as JavaScript APIs. Use when building plugins for native features like camera, payments, sensors, file access, or wrapping existing Flutter packages.
Control Obsidian from the terminal via the Obsidian CLI. Read, create, search, and manage notes, tasks, properties, and more. Includes vault structure commands (orphans, dead ends, backlinks, unresolved wikilinks), Bases, and plugin development.
Develop Higress WASM plugins using Go 1.24+. Use when creating, modifying, or debugging Higress gateway plugins for HTTP request/response processing, external service calls, Redis integration, or custom gateway logic.
Use when creating, adding, or modifying plugins in this Glean Claude Plugins marketplace repository. Triggers on "create plugin", "add plugin", "new plugin", "plugin checklist", "marketplace", or when working with plugin.json, marketplace.json, or the plugins/ directory. Ensures all required files are updated correctly.
Use when creating OpenCode plugins that hook into command, file, LSP, message, permission, server, session, todo, tool, or TUI events - provides plugin structure, event API specifications, and implementation patterns for JavaScript/TypeScript event-driven modules
Write, refactor, and debug Joplin plugins for desktop/mobile using the official Joplin plugin architecture, API, and manifest rules. Use when a user asks to create a new Joplin plugin, add features to an existing plugin, build CodeMirror/editor extensions, fix plugin loading/runtime errors, prepare manifest/package output, or align implementation with official docs from laurent22/joplin and joplin/plugins.
WordPress development mastery - themes, plugins, Gutenberg blocks, and REST API
Creates oh-my-claude statusline plugins from scratch. Use when the user asks to build, create, make, or scaffold a new statusline plugin, segment, or widget for oh-my-claude or Claude Code's statusbar. Handles both JS plugins and script plugins (Python, Bash). Generates the plugin file, tests it, wires it into the statusline, and verifies it renders.
Write, scaffold, explain, and debug plugins for the Pelican gaming panel. Use this skill whenever the user mentions Pelican plugins, extending Pelican, FilamentPHP resources or pages for Pelican, plugin service providers, custom permissions, plugin settings, routes, models, widgets, or asks how to add new functionality to the Pelican panel.
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.