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Found 141 Skills
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
Use when creating OpenCode plugins that hook into command, file, LSP, message, permission, server, session, todo, tool, or TUI events - provides plugin structure, event API specifications, and implementation patterns for JavaScript/TypeScript event-driven modules
Build, validate, and publish Obsidian plugins following official community submission standards. Use when developing an Obsidian plugin from scratch, reviewing existing plugin code, fixing ESLint violations from eslint-plugin-obsidianmd, preparing a plugin for community directory submission, or applying Obsidian-specific best practices (memory management, type safety, accessibility, CSS variables, vault API). Triggers on: obsidian plugin, obsidian development, obsidian-plugin, create obsidian plugin, obsidian eslint, obsidian submission, obsidian community plugin, obsidian API, plugin boilerplate, obsidian typescript, obsidian vault, obsidian settings, obsidian commands.
Unified Obsidian skill: plugin development AND desktop automation. Use when building or validating an Obsidian plugin (boilerplate, 27 ESLint rules, submission), or when driving desktop Obsidian from the terminal via the official CLI, obsidian:// URIs, or kepano/obsidian-skills markdown/bases/json-canvas patterns. Triggers on: obsidian plugin, obsidian cli, obsidian automation, obsidian development, obsidian eslint, obsidian submission, obsidian markdown, obsidian bases, json-canvas, obsidian vault, obsidian URI, obsidian commands. Installable as a plugin: claude plugin marketplace add akillness/oh-my-skills
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.
Load when authoring, writing, or designing a Kotlin Toolchain local plugin to extend the declarative build with code generation, build-time processing, custom verification, or packaging that module.yaml cannot express, or when referencing @TaskAction, @Configurable, plugin.yaml, or jvm/amper-plugin. Skip for porting an existing Gradle plugin.
Authoritative reference and rules for developing for Obsidian — building TypeScript plugins (Plugin lifecycle, manifest.json, commands, settings, modals, views, ribbon/status bar), the Vault and Editor APIs, the event system, Markdown post-processing & code-block processors, CodeMirror 6 editor extensions, building CSS themes (CSS variables, theme.css/manifest), and submitting plugins/themes to the community directory. Use whenever the user asks to build, debug, or review an Obsidian plugin or theme, work with the Obsidian API (Vault/Editor/Workspace/Plugin), register commands/views/events, process Markdown, or release/submit to the Obsidian community.
Develop ZenStack V3 plugins. Use when building or declaring a plugin — custom ZModel attributes/functions, CLI code generators (CliPlugin with a generate callback for `zen generate`), or runtime plugins installed via $use/definePlugin (onQuery, onKyselyQuery, onEntityMutation hooks, extending the client, custom query args, computed result fields).
**MANDATORY prerequisite** — load this skill before calling `create_generative_plugin` or `update_generative_plugin`. Use when the user asks to create, author, change, fix, or extend a reusable generative Figma plugin.
Create OBS Studio audio plugins including audio sources, audio filters, and real-time audio processing. Covers obs_source_info for audio, filter_audio callback, audio data structures, settings API, and properties UI. Use when developing audio plugins for OBS.
Create and configure Claude Code marketplaces and plugins. Use when the user wants to create a marketplace, publish plugins, set up team plugin distribution, or configure marketplace.json or plugin.json files. Triggers: create marketplace, publish plugin, plugin distribution, marketplace.json, plugin.json, team plugins, share plugins
Reference OpenCode docs when implementing skills, plugins, MCPs, or config-driven behavior.