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Found 236 Skills
TextKit 2 complete reference (architecture, migration, Writing Tools, SwiftUI TextEditor) through iOS 26
Use when building iOS apps with UIKit, implementing MVVM/MVC/Coordinator patterns, or integrating UIKit with SwiftUI.
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
Expert performance decisions for iOS/tvOS: when to optimize vs premature optimization, profiling tool selection, SwiftUI view identity trade-offs, and memory management strategies. Use when debugging performance issues, optimizing slow screens, or reducing memory usage. Trigger keywords: performance, Instruments, Time Profiler, Allocations, memory leak, view identity, lazy loading, @StateObject, retain cycle, image caching, faulting, batch operations
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Review, refactor, or build SwiftUI features with correct state management, modern API usage, optimal view composition, navigation patterns, performance optimization, and testing best practices.
Swift and SwiftUI refactoring patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture (Airbnb + OLX SPM layout). Enforces @Observable ViewModels/coordinators, App-target `DependencyContainer` + route shells, Domain repository/coordinator/error-routing protocols, and Data-owned I/O with stale-while-revalidate plus optimistic queued sync boundaries. Use when refactoring existing SwiftUI code into the clinic architecture.
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
Legacy interoperability skill for Storyboard and Interface Builder maintenance in iOS 26 / Swift 6.2 clinic codebases. Use only for migration or maintenance of existing storyboard screens; not for new SwiftUI clinic feature development. Triggers on Auto Layout, segues, size classes, IB accessibility, storyboard merge conflicts, and storyboard-to-SwiftUI migration tasks.