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Found 102 Skills
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage formulas, status effects, mitigation logic, turn phases, or refactor existing combat code. Guides through proper separation of pure calculations vs state management.
Expand a single brand color into a complete multi-hue color system using harmonies. Creates primary, analogous, complementary, and split-complementary ramps.
Use when the user needs system design, architecture decision records, scalability analysis, trade-off evaluation, or non-functional requirements planning. Triggers: new system design, technology selection, scaling strategy, ADR creation, infrastructure topology, service boundary definition.
Create technical diagrams using Mermaid syntax for architecture, sequences, ERDs, flowcharts, and state machines. Use for visualizing system design, data flows, C4 models, and process diagrams in documentation.
Interprets authoritative specs and helps design a new implementation collaboratively, preserving required business, API, and database contracts while exploring architecture, stack, and delivery options with the user. Use when the user wants to start a new project from frozen specs, discuss implementation approaches, or plan an incremental rebuild without depending on the legacy codebase.
Design stress-test engine. Does NOT generate designs — it pressure-tests YOUR existing draft against real-world edge cases, code constraints, and failure paths. One sharp question at a time, drilling down the decision tree, using code facts to stress-test assumptions, then outputs a tight Facet Brief. NOT for: executing clear tasks, factual Q&A, or pure brainstorming (go brainstorm first, then come back with a direction). Triggers: "facet / pressure-test this plan / stress-test the design".