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Found 3,956 Skills
Generates YAML signal configs for agent simulation experiments. Use when the user wants to define what signals to track, how to extract them from run artifacts, and how to aggregate them into experiment-level metrics. Trigger when users say: "generate a signal config", "create signals for my experiment", "I want to track [metric]", "write a signal YAML", "set up extraction for [thing]", "how do I measure [behavior] across runs", "configure signals for [experiment]", "create a signal config", "create signal config file", or "build a signal config".
Use when adding Auth0 login, logout, or biometric-protected credential storage to a Flutter mobile app (iOS or Android). Integrates auth0_flutter on the native platform — use even if the user says "add login to my Flutter app".
Use when adding Auth0 login, logout, or token management to a WPF desktop application. Integrates Auth0.OidcClient.WPF — use even if the user says "add login to my WPF app" or "add Auth0 to my Windows desktop app".
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. Focuses on recently modified code unless instructed otherwise.
TanStack Start best practices for full-stack React applications. Server functions, middleware, SSR, authentication, and deployment patterns. Activate when building full-stack apps with TanStack Start.
This skill provides guidance for creating agents and applications with the GitHub Copilot SDK. It should be used when the user wants to create, modify, or work on software that uses the GitHub Copilot SDK in TypeScript, Python, Go, or .NET. The skill covers SDK usage patterns, CLI configuration, custom tools, MCP servers, and custom agents.
React and Vite performance optimization guidelines. Use when writing, reviewing, or optimizing React components built with Vite. Triggers on tasks involving Vite configuration, build optimization, code splitting, lazy loading, HMR, bundle size, or React performance.
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Integrate Resend email service via MCP protocol for AI agents to send emails with Claude Desktop, GitHub Copilot, and Cursor. Set up transactional and marketing emails, configure sender verification, and use AI to automate email workflows.
Database schema design, optimization, and migration patterns for PostgreSQL, MySQL, and NoSQL databases. Use for designing schemas, writing migrations, or optimizing queries.