Loading...
Loading...
Found 2,004 Skills
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Centralized, extensible devtools panel for TanStack libraries with a plugin architecture.
Qt Model/View architecture — QAbstractItemModel, table/list/tree views, item delegates, and proxy models. Use when displaying tabular data, building a list with custom items, implementing a tree, creating a sortable/filterable table, or writing a custom item delegate. Trigger phrases: "QAbstractItemModel", "table view", "list model", "QTableView", "QListView", "tree view", "item delegate", "sort table", "filter model", "QSortFilterProxyModel", "custom model", "model data"
Software Mansion's best practices for production React Native and Expo apps on the New Architecture. MUST USE before writing, reviewing, or debugging ANY code in a React Native or Expo project. If the working directory contains a package.json with react-native, expo, or expo-router as a dependency, this skill applies. Trigger on: any code task in a React Native/Expo project, 'React Native', 'Expo', 'New Architecture', 'Reanimated', 'Gesture Handler', 'react-native-svg', 'ExecuTorch', 'react-native-audio-api', 'react-native-enriched', 'Worklet', 'Fabric', 'TurboModule', 'WebGPU', 'react-native-wgpu', 'TypeGPU', 'GPU shader', 'WGSL', 'svg', 'animation', 'gesture', 'audio', 'rich text', 'AI model', 'multithreading', 'chart', 'vector', 'image filter', 'shared value', 'useSharedValue', 'runOnJS', 'scheduleOnRN', 'thread', 'worklet', or any question involving UI, graphics, native modules, or React Native threading and animation behavior. Also use when a more specific sub-skill matches.
Expert knowledge for Azure DevTest Labs development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when managing DevTest Labs VMs, images/artifacts, ARM/CLI automation, RBAC/Key Vault security, or hub-spoke lab setups, and other Azure DevTest Labs related development tasks. Not for Azure Dev Box (use azure-dev-box), Azure Lab Services (use azure-lab-services), Azure Virtual Machines (use azure-virtual-machines), Azure Virtual Desktop (use azure-virtual-desktop).
Expert knowledge for Azure Virtual Machine Scale Sets development including troubleshooting, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring VMSS autoscale/upgrade modes, zones/PPGs, Spot+standby pools, ADE+Key Vault, or CLI/ARM deployments, and other Azure Virtual Machine Scale Sets related development tasks. Not for Azure Virtual Machines (use azure-virtual-machines), Azure Kubernetes Service (AKS) (use azure-kubernetes-service), Azure Container Instances (use azure-container-instances), Azure App Service (use azure-app-service).
Use when creating, editing, or generating draw.io diagram files (.drawio, .drawio.svg, .drawio.png). Covers mxGraph XML authoring, shape libraries, style strings, flowcharts, system architecture, sequence diagrams, ER diagrams, UML class diagrams, network topology, layout strategy, the hediet.vscode-drawio VS Code extension, and the full agent workflow from request to a ready-to-open file.
Explore Solana's architecture and protocol internals. Covers the SVM execution engine, account model, consensus, transactions, validator economics, data layer, development tooling, and token extensions using the Helius blog, SIMDs, and Agave/Firedancer source code.
Build frontend Solana applications with Phantom Connect SDK and Helius infrastructure. Covers React, React Native, and browser SDK integration, transaction signing via Helius Sender, API key proxying, token gating, NFT minting, crypto payments, real-time updates, and secure frontend architecture.
REST and gRPC API design patterns for Go services. Covers HTTP handlers, middleware, routing, request/response patterns, versioning, pagination, graceful shutdown, and OpenAPI documentation. Use when designing APIs, writing HTTP handlers, implementing middleware, structuring REST endpoints, or setting up gRPC services. Trigger examples: "design API", "REST endpoints", "HTTP handler", "middleware pattern", "graceful shutdown", "gRPC service", "API versioning". Do NOT use for general architecture (use go-architecture-review) or concurrency in handlers (use go-concurrency-review).
Review Go project architecture: package structure, dependency direction, layering, separation of concerns, domain modeling, and module boundaries. Use when reviewing architecture, designing package layout, evaluating dependency graphs, or refactoring monoliths into modules. Trigger examples: "review architecture", "package structure", "project layout", "dependency direction", "clean architecture Go", "module boundaries". Do NOT use for code-level style (use go-coding-standards) or API endpoint design (use go-api-design).
Audit Go module dependencies: detect outdated packages, check for known vulnerabilities, review go.mod hygiene, identify unused or redundant deps, and evaluate dependency quality. Use when auditing dependencies, checking for CVEs, cleaning up go.mod, upgrading modules, or evaluating third-party packages. Trigger examples: "check dependencies", "audit deps", "go.mod review", "update modules", "vulnerability scan", "govulncheck". Do NOT use for code-level security issues (use go-security-audit) or architecture review (use go-architecture-review).