Loading...
Loading...
Found 1,767 Skills
Use when working on or reviewing session execution, command handling, shell state, FIFO-based streaming, or stdout/stderr separation. Relevant for session.ts, command handlers, exec/execStream, or anything involving shell process management. (project)
Platform-agnostic OWASP secure coding practices with JavaScript/Node.js patterns and NetSuite SuiteScript examples. Covers Open Worldwide Application Security Project (OWASP) Top 10 (2021), output encoding, injection prevention, CSP headers, file security, API hardening, AI agent security, DRY security patterns, and 48+ security pitfalls with GOOD/BAD code templates.
SuiteScript 1.0, 2.0, and 2.x to 2.1 migration assistant. Analyzes, converts, explains, and validates script upgrades. Covers 125+ API mappings, 34 object conversions, 13 unmapped API workarounds, all script type entry point changes, SuiteScript 2.0/2.x to 2.1 upgrade guidance, and 16 categories of breaking behavioral changes. Essential for modernizing legacy SuiteScript codebases.
Interactive learning system for NetSuite SDF development. Features six modes (learn, review, explain, annotate, quiz, and final) with SAFE Guide integration. Produces compliance-reviewed learning documentation. Learn topics like governance, N/cache, and security directly from SAFE Guide principles. Generate quizzes from code or SAFE Guide content.
Use this skill when the user needs NetSuite-based finance analysis, Director of Financial Analysis support, period-close guidance, variance review, reconciliation review, cash reporting, or executive-ready financial narrative generation. Apply it to requests involving income statements, balance sheets, cash flow, budget versus actuals, AR or AP aging, month-end close, SOX-oriented finance checks, journal entry review, and board or CFO reporting. Prefer it when the request clearly involves NetSuite financial data interpretation or finance operations, but do not use it for general NetSuite development or non-finance administration tasks.
Comprehensive NetSuite SDF best practices based on the SAFE Guide (12 principles + appendices). Generates Object XML for all 14 script types, enforces governance limits, security patterns, and defensive coding. Includes N/cache, N/query, concurrency limits, OAuth 2.0 guidance, legacy TBA guardrails, CustomTool runtime patterns, REST Web Services (2026.1 features), and 140+ documented pitfalls. Essential for SuiteApp and Account Customization development.
Dynamic lighting and environment in Decentraland scenes. LightSource, shadows, SkyboxTime, realm detection, and emissive materials. Use when the user wants lights, shadows, skybox control, day-night cycle, or glowing materials. Do NOT use for PBR material properties like metallic/roughness (see advanced-rendering).
Plan and design Decentraland games and interactive experiences. Use when the user wants game design advice, scene architecture, performance planning, or help structuring a game. Do NOT use for specific implementation (see add-interactivity, build-ui, multiplayer-sync).
The live player in a Decentraland scene. Use when the user wants to read player position or profile, fetch avatar appearance for off-scene addresses (parcel owners, NFT holders), trigger emotes, read equipped wearables, attach items to players/avatar (cosmetic vs held gameplay items), hide avatars or disable passports in zones (AvatarModifierArea), adjust locomotion speed, teleport the player (movePlayerTo), or listen for scene entry/exit. Do NOT use for NPC characters (see npcs), wallet/blockchain checks (see nft-blockchain), freezing player movement (see advanced-input for InputModifier), or camera mode (see camera-control).
Optimize Decentraland scene performance. Scene limit formulas, object pooling, LOD patterns, texture optimization, system throttling, and asset preloading. Use when the user wants to optimize performance, fix lag, reduce load time, check limits, or reduce entity/triangle count. Do NOT use for deployment (see deploy-scene).
Build multiplayer Decentraland scenes with a headless Multiplayer Server. Use when the user wants authoritative multiplayer, anti-cheat, server-side validation, persistent storage, or server messages. Do NOT use for basic CRDT multiplayer without a server (see multiplayer-sync).
Advanced rendering in Decentraland scenes. Billboard, TextShape, PBR materials, GltfNodeModifiers, and VisibilityComponent. Use when the user wants billboards, floating labels, 3D text, material effects, glow, transparency, or model node control. Do NOT use for screen-space UI (see build-ui) or loading 3D models (see add-3d-models).