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Found 1,578 Skills
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Angular 12-16 performance optimization guidelines with NgModules, RxJS patterns, and classic template syntax (*ngIf, *ngFor). Use when maintaining or working with pre-v17 Angular codebases. Triggers on tasks involving Angular components, services, modules, or performance improvements in legacy projects.
Evidence-based memory optimization from real usage patterns. Analyzes recall performance, identifies bottlenecks, suggests consolidation/pruning/enrichment, and tracks improvement over time via checkpoint Q&A.
Expert 10x engineer with comprehensive knowledge of web development, internet protocols, and web standards. Use when working with HTML, CSS, JavaScript, web APIs, HTTP/HTTPS, web security, performance optimization, accessibility, or any web/internet concepts. Specializes in translating web terminology accurately and implementing modern web standards across frontend and backend development.
Create process flowcharts and workflow diagrams from descriptions, with optimization suggestions and bottleneck identification. Use when mapping processes, designing workflows, or improving operational efficiency.
A/B testing infrastructure, feature flags (LaunchDarkly, Unleash), experimentation platforms, PLG patterns, and funnel optimization. Use when building experimentation systems, implementing feature toggles, or optimizing conversion funnels.
Web Vitals, Lighthouse CI, bundle optimization, CDN, caching, and load testing
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
When the user wants to optimize images for search engines and performance. Also use when the user mentions "image SEO," "alt text," "image optimization," "WebP," "lazy loading," "LCP," "image sitemap," "responsive images," "srcset," "image format," or "hero image optimization."