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Found 1,499 Skills
OpenTelemetry observability for .NET 10 applications. Covers traces, metrics, and logs using the OpenTelemetry SDK with OTLP export. Includes custom ActivitySource, IMeterFactory metrics, resource configuration, and Aspire Dashboard integration. Load this skill when setting up distributed tracing, custom metrics, OTLP export, or when the user mentions "OpenTelemetry", "OTLP", "traces", "spans", "Activity", "ActivitySource", "metrics", "IMeterFactory", "Meter", "Counter", "Histogram", "Gauge", "telemetry", "observability", "distributed tracing", "OTEL", or "Aspire Dashboard".
Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic.
Catch-all fallback for any Sumsub API task that does NOT match a more specific skill (e.g. `create-sumsub-level`, `sumsub-create-questionnaire`, `sumsub-api-auth`). TRIGGER when the user wants to call, inspect, or debug a Sumsub API endpoint not otherwise covered — fetching applicants, listing levels, reviewing AML hits, exporting data, generating SDK tokens, anything against `api.sumsub.com`. The procedure — locate the right endpoint in the OpenAPI schema, read its request/response shape, build the payload, sign with App Token, and validate. SKIP whenever a narrower Sumsub skill already covers the request.
Build, integrate, and answer how-to questions for Stream Chat in Unreal Engine games and apps. Use for Unreal Engine / UE5 / C++ / Blueprint / UMG project work - plugin install per engine version, StreamChatClientComponent wiring on the HUD, ConnectUser and tokens, channels and messages, the shipped WBP_* chat widgets, theming, cooking, and iOS / Android / desktop packaging. Triggers on unreal, unreal engine, ue5, ue 5.7, ue 5.8, .uproject, .uplugin, Build.cs, umg, blueprint, widget blueprint, StreamChat plugin, UStreamChatClientComponent, UChatChannel, FChannelProperties, WBP_TeamChat, in-game chat, game chat. Chat only - there is no Stream Video or Feeds SDK for Unreal.
Use this skill when adding or changing AI chat, text generation, reasoning, tools, model selection, or structured JSON output in a Customware-generated React Router and Hono app. It covers the server-only Customware AI Gateway, AI SDK with the OpenRouter adapter, AI Elements UI, supported model choices, and mandatory live model and structured-output checks.
Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI (VoiceVadMinimumVolume, mic slider, mute button, speaking indicator), proximity/3D spatial voice for FPS/co-op games, team/party/lobby/guild voice channels, push-to-talk, muting self and other players, whisper/direct messages, in-game text chat, and Vivox SDK init + Unity Authentication sign-in. Use when the user asks to add voice chat, voice comms, microphone/mic support, a voice-chat settings UI, mute button, VAD threshold, push-to-talk, proximity or spatial voice, team voice, party chat, lobby chat, direct messages, or mentions Vivox, VivoxService, com.unity.services.vivox, JoinGroupChannelAsync, JoinPositionalChannelAsync, LoginAsync, or migrating from legacy Vivox (Client.Instance / LoginSession / AccountId).
Use this skill when hardening a RevenueCat integration on Android. Covers Trusted Entitlements response verification (INFORMATIONAL vs ENFORCED), why the server is always the authority, API key hygiene (public SDK key vs secret REST key), anonymous user identity, and purchase token protections RevenueCat provides automatically.
Use this skill when implementing a RevenueCat purchase on Android. Covers awaitPurchase, PurchasesTransactionException, reading CustomerInfo entitlements to grant access, restoring purchases, and the six SDK managed steps that happen inside a single call.
Use this skill when implementing subscription upgrades, downgrades, and plan switches via RevenueCat on Android. Covers GoogleProductChangeInfo, picking a Google replacement mode, and letting the SDK manage linkedPurchaseToken chaining.
Use this skill when selling one time products on Android with RevenueCat. Covers fetching offerings, running awaitPurchase on a non subscription package, and relying on the SDK to acknowledge or consume automatically.
Use this skill when your backend needs to read or update RevenueCat state on Android. Covers the RevenueCat REST API (v1 subscribers endpoint, grant/revoke entitlements, attributes), secret vs public SDK API key usage, and why you do not build a receipt verification backend with RevenueCat.
Diagnoses Google Ads account performance issues such as conversion loss (value or volume), low lead flow/volume, and lost impression share (opportunities) due to ad rank, bids, or budgets. Use when troubleshooting sudden performance drops, analyzing campaign impression share metrics, investigating low lead flow, or searching for bidding and budget constraints. Don't use for setting up new campaigns, uploading conversion events directly, or general Google Mobile Ads SDK integration issues (use gma-android-integrate instead).