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Found 2,228 Skills
Master Frontend & Web Architecture.
Expert implementation guide for custom Clean Architecture pattern in Golang projects. Use when implementing features with domain-driven design, creating API endpoints, or working with this specific 4-layer architecture (Domain, Application, Integration, Infrastructure). NOT Uncle Bob's standard Clean Architecture - this is a specialized adaptation with strict dependency rules and specific conventions.
Cross-platform and native mobile development. Frameworks: React Native, Flutter, Swift/SwiftUI, Kotlin/Jetpack Compose. Capabilities: mobile UI, offline-first architecture, push notifications, deep linking, biometrics, app store deployment. Actions: build, create, implement, optimize, test, deploy mobile apps. Keywords: iOS, Android, React Native, Flutter, Swift, Kotlin, mobile app, offline sync, push notification, deep link, biometric auth, App Store, Play Store, iOS HIG, Material Design, battery optimization, memory management, mobile performance. Use when: building mobile apps, implementing mobile-first UX, choosing native vs cross-platform, optimizing battery/memory/network, deploying to app stores, handling mobile-specific features.
TYPO3 extension testing (unit, functional, E2E, architecture, mutation). Use when setting up test infrastructure, writing tests, or configuring CI/CD.
SmartACE (Agentic Context Engineering) workflow engine with MCP-B (Master Client Bridge) and AMUM-QCI-ETHIC module. Dual database architecture using DuckDB (analytics) + SurrealDB (graph). Uses Blender 5.0 (bpy) and UE5 Remote Control. Use when (1) MCP-B agent-to-agent communication (INQC protocol), (2) AMUM 3→6→9 progressive alignment, (3) QCI quantum coherence states, (4) ETHIC principles enforcement (Marcel/Anthropic/EU AI Act), (5) SurrealDB graph relationships, (6) DuckDB SQL workflows, (7) ML inference with infera/vss, (8) Blender 5.0 headless processing, (9) UE5 scene control, (10) DuckLake time travel.
Create patent-style technical diagrams including flowcharts, block diagrams, and system architectures using Graphviz with reference numbering
Java plugin development for Hytale servers. Covers Java 25 setup, Gradle builds, Antigravity/IDE configuration, plugin lifecycle (setup/start/shutdown), command registration, event handling, ECS architecture, and deployment. Use when creating server plugins, extending game functionality, or implementing custom game mechanics.
Understand ContextVM core concepts, architecture decisions, and frequently asked questions. Use when users need clarification on what ContextVM is, why it uses Nostr, decentralization benefits, public vs private servers, network topology, or comparisons with traditional MCP.
Expert software architecture covering system design, distributed systems, microservices, scalability patterns, and technical decision-making.
Generate architecture documents using templates with diagram integration. Use for creating C4 diagrams, viewpoint documents, and technical overviews.
Use when building features with TCA (The Composable Architecture), structuring reducers, managing state, handling effects, navigation, or testing TCA features. Covers @Reducer, Store, Effect, TestStore, reducer composition, and TCA patterns.
Cover Stimulus controller fundamentals: lifecycle hooks, values and valueChanged callbacks, targets and target callbacks, outlets, action parameters, keyboard events, and controller architecture patterns. Prefer this skill when the request is primarily about Stimulus APIs and controller design independent of a specific Hotwire domain. Use hwc-forms-validation for form-specific workflows, hwc-navigation-content for Turbo navigation concerns, hwc-realtime-streaming for Turbo Streams/WebSocket patterns, hwc-media-content for media integrations, and hwc-ux-feedback for loading/progress/transition UX patterns.